Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why I dislike Sigil and the Lady of Pain
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Viking Bastard" data-source="post: 5604289" data-attributes="member: 509"><p>Where is this from? I did something similar in my old PS game (and I suspect I yoinked it from somewhere):</p><p></p><p style="margin-left: 20px">A crazy old crone hung around at the PCs’ regular inn in Sigil. She sold information on the planes to passersby—good, sometimes life-saving info—but the information was vague and rambling and needed to be deciphered to be useful. She had been in Sigil as long as anybody remembered. She was paranoid and apparently delusional, always ranting about <em>them</em> and <em>her</em>; vague figures who stood in the way of her true self. She kept pets—mostly rats, cats and insects and, one time, a baby wyvern—who she would refer to as her subjects, her admirers, or as custodians of her power. There were many stories surrounding her: that she used to be a demon lord or a mighty witch who went bonkers, but it was still generally assumed she was just another barmy, just one who’d been there a while.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Long after the PCs first met the crazy lady, the PCs had to take the LoP temporarily out of commission* so they could sneak a dormant power through Sigil (as a part of a big honkin’ quest to take down the usurper of the dormant power’s domain). The LoP was placed out of sync with Sigil for one hour and the place went nuts; portals would randomly open and close and suddenly every berk with a connection to divine powers seemed to double in levels.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">And the crazy lady was suddenly revealed to be an ancient demon goddess who’d snuck into Sigil in mortal form <em>eons</em> ago. Her plan was to go godly as soon as the opportunity to take over Sigil presented itself but that moment never came. She slowly went crazy—her mortal form degraded over the thousands of years, but she could never die or it would release her power.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Her religion was long forgotten and she was but a faint whisper of what she once was, but she was still a force to be reckoned with: she was gigantic, rampaging around the city in her terrible but awesome form. She knew she didn’t have the power to control Sigil, but she <em>could</em> break the cage that had held her.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The PCs felt responsible and decided that one PC would split from the party and finish the mission while the other three stayed behind and deal with the goddess situation. They could not defeat the goddess, but they were able to delay her long enough for LoP to return and throw her out. Then she mazed the PCs.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* The solution IIRC was an ancient hymn, composed on a prime material world to stop an ancient evil power. It could only be sung once, for the multiverse would adapt. Sadly, the hymn could not be sung in time to save the world (that was now an apocalyptic wasteland), because the ancient evil forbade sound.</p><p></p><p>And <em>that’s</em> why I love Planescape. YMMV.</p></blockquote><p></p>
[QUOTE="Viking Bastard, post: 5604289, member: 509"] Where is this from? I did something similar in my old PS game (and I suspect I yoinked it from somewhere): [indent]A crazy old crone hung around at the PCs’ regular inn in Sigil. She sold information on the planes to passersby—good, sometimes life-saving info—but the information was vague and rambling and needed to be deciphered to be useful. She had been in Sigil as long as anybody remembered. She was paranoid and apparently delusional, always ranting about [i]them[/i] and [i]her[/i]; vague figures who stood in the way of her true self. She kept pets—mostly rats, cats and insects and, one time, a baby wyvern—who she would refer to as her subjects, her admirers, or as custodians of her power. There were many stories surrounding her: that she used to be a demon lord or a mighty witch who went bonkers, but it was still generally assumed she was just another barmy, just one who’d been there a while. Long after the PCs first met the crazy lady, the PCs had to take the LoP temporarily out of commission* so they could sneak a dormant power through Sigil (as a part of a big honkin’ quest to take down the usurper of the dormant power’s domain). The LoP was placed out of sync with Sigil for one hour and the place went nuts; portals would randomly open and close and suddenly every berk with a connection to divine powers seemed to double in levels. And the crazy lady was suddenly revealed to be an ancient demon goddess who’d snuck into Sigil in mortal form [i]eons[/i] ago. Her plan was to go godly as soon as the opportunity to take over Sigil presented itself but that moment never came. She slowly went crazy—her mortal form degraded over the thousands of years, but she could never die or it would release her power. Her religion was long forgotten and she was but a faint whisper of what she once was, but she was still a force to be reckoned with: she was gigantic, rampaging around the city in her terrible but awesome form. She knew she didn’t have the power to control Sigil, but she [i]could[/i] break the cage that had held her. The PCs felt responsible and decided that one PC would split from the party and finish the mission while the other three stayed behind and deal with the goddess situation. They could not defeat the goddess, but they were able to delay her long enough for LoP to return and throw her out. Then she mazed the PCs. * The solution IIRC was an ancient hymn, composed on a prime material world to stop an ancient evil power. It could only be sung once, for the multiverse would adapt. Sadly, the hymn could not be sung in time to save the world (that was now an apocalyptic wasteland), because the ancient evil forbade sound.[/indent] And [i]that’s[/i] why I love Planescape. YMMV. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why I dislike Sigil and the Lady of Pain
Top