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Why I dislike Sigil and the Lady of Pain
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<blockquote data-quote="pemerton" data-source="post: 5608258" data-attributes="member: 42582"><p>That passage is from p 60 of the PHB.</p><p></p><p>Here are some other relevant passages:</p><p></p><p style="margin-left: 20px">Clerics and paladins call down the wrath of their gods to sear their foes with divine radiance, or they invoke their gods’ mercy to heal their allies’ wounds. (p 7 )</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Divine magic comes from the gods. The gods grant power to their devotees, which clerics and paladins, for example, access through prayers and litanies. (p 54)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">All clerics choose a specific faith to which they devote themselves. Usually this faith is the worship of a specific patron deity—for example, Moradin, Pelor, or Erathis. Sometimes clerics are devoted to churches that venerate groups of deities or even philosophies. (p 61)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">As fervent crusaders in their chosen cause, paladins must choose a deity. (p 90)</p><p></p><p>The reference to "philosophies" as an alternative to faith in a god or gods is mentioned only twice, both times in relation to clerics. I'm not sure what to make of it. There are at least two interpretations I can think of. One is that, consistent with the other references to divine magic coming from the gods, clerical adherents of a philosophy draw their power from those gods who embody/uphold that philosophy. The second is that, in a desire to maintain some consistency with earlier editions, the 4e designers incorporated contradictory descriptions of the divine power source into the rules.</p><p></p><p>I think the second interpretation is more likely as a matter of historical conjecture. I personally prefer the first interpretation as a way of trying to make the game coherent.</p><p></p><p>I think you're right that these examples push up against the limits of "philosophies" as sources of divine power.</p><p></p><p>My problems with this approach to divine power are metaphysical and psychological. Metaphysical, what is the source of this power which is neither Arcane (whether obtained via study and practice like a wizard or swordmage, by being imbued with power like a sorcerer, by bargaining with an entity like a warlock, or by evocation of the underlying harmony of the cosmos like a bard) nor Primal (obtained from the lingering spirits and memories of one's ancestors and the world of which they are a part) nor Psionic?</p><p></p><p>If the answer is "faith" or "conviction" - and this is distinguished from the psionic power of a monk or ardent - this takes me to my second problem, which is the psychological one of what exactly this mental state is, which a cleric of secular humanism possesses, but a learned sage who remains in his library/tower despite the encroaching orcish hordes lacks?</p><p></p><p>I can work out what an initiate of a god is doing differently from others, such that s/he wields power. S/he has been initiated! But the faith/conviction/belief thing doesn't work for me, because the distribution of the <em>power</em> in the gameworld fiction doesn't really seem to correspond to the distribution of any salient mental state.</p><p></p><p>OK, I can see this, but for the reasons I've tried to articulate I'm not sure it works for 4e.</p><p></p><p>Just trying to state your picture back at you, so you can see if I've got it right - widespread hope/conviction vests a god or similar entity with power, which that god can then share with initiates (like clerics). So gods aren't creators/sustainers as I characterised them upthread, but an important category of patrons. (There seems to be some resemblance here to Glorantha.)</p><p></p><p>I can see how that's feasible and highly workable for a game. Right off the bat it suggests at least one sort of interesting conflict - "faithful", in this world, presumably means in the first place loyalty to the divine patron, but also - given the dependence of the divine patron on widespread conviction - loyalty to/honouring of the underlying values/hopes/commitments. Those two dimensions of faith could be fun to drive a wedge between. (The same wedge can be driven in the approach to gods I am articulating from what I take to be the 4e perspective, but I think with more difficulty - because of the tighter union beteen god and value - and therefore with different metaphysical implications.)</p><p></p><p>I still feel that it doesn't work for a game with warlocks - at least, not without something more being said about how the different categories of patronage work. I also feel that it doesn't fit with the idea that philosophies or hopes that are divorced from deities can give rise to divine casters. As you say</p><p></p><p>This doesn't seem to leave room for divine power without divinity. Or, alternatively, it suggests some sort of puzzling situation where the hopes and convictions of atheists give rise to a god of the non-existence of gods, who is the source of power for atheist clerics.</p><p></p><p>(By the way, couldn't XP you for a good post.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 5608258, member: 42582"] That passage is from p 60 of the PHB. Here are some other relevant passages: [indent]Clerics and paladins call down the wrath of their gods to sear their foes with divine radiance, or they invoke their gods’ mercy to heal their allies’ wounds. (p 7 ) Divine magic comes from the gods. The gods grant power to their devotees, which clerics and paladins, for example, access through prayers and litanies. (p 54) All clerics choose a specific faith to which they devote themselves. Usually this faith is the worship of a specific patron deity—for example, Moradin, Pelor, or Erathis. Sometimes clerics are devoted to churches that venerate groups of deities or even philosophies. (p 61) As fervent crusaders in their chosen cause, paladins must choose a deity. (p 90)[/indent] The reference to "philosophies" as an alternative to faith in a god or gods is mentioned only twice, both times in relation to clerics. I'm not sure what to make of it. There are at least two interpretations I can think of. One is that, consistent with the other references to divine magic coming from the gods, clerical adherents of a philosophy draw their power from those gods who embody/uphold that philosophy. The second is that, in a desire to maintain some consistency with earlier editions, the 4e designers incorporated contradictory descriptions of the divine power source into the rules. I think the second interpretation is more likely as a matter of historical conjecture. I personally prefer the first interpretation as a way of trying to make the game coherent. I think you're right that these examples push up against the limits of "philosophies" as sources of divine power. My problems with this approach to divine power are metaphysical and psychological. Metaphysical, what is the source of this power which is neither Arcane (whether obtained via study and practice like a wizard or swordmage, by being imbued with power like a sorcerer, by bargaining with an entity like a warlock, or by evocation of the underlying harmony of the cosmos like a bard) nor Primal (obtained from the lingering spirits and memories of one's ancestors and the world of which they are a part) nor Psionic? If the answer is "faith" or "conviction" - and this is distinguished from the psionic power of a monk or ardent - this takes me to my second problem, which is the psychological one of what exactly this mental state is, which a cleric of secular humanism possesses, but a learned sage who remains in his library/tower despite the encroaching orcish hordes lacks? I can work out what an initiate of a god is doing differently from others, such that s/he wields power. S/he has been initiated! But the faith/conviction/belief thing doesn't work for me, because the distribution of the [I]power[/I] in the gameworld fiction doesn't really seem to correspond to the distribution of any salient mental state. OK, I can see this, but for the reasons I've tried to articulate I'm not sure it works for 4e. Just trying to state your picture back at you, so you can see if I've got it right - widespread hope/conviction vests a god or similar entity with power, which that god can then share with initiates (like clerics). So gods aren't creators/sustainers as I characterised them upthread, but an important category of patrons. (There seems to be some resemblance here to Glorantha.) I can see how that's feasible and highly workable for a game. Right off the bat it suggests at least one sort of interesting conflict - "faithful", in this world, presumably means in the first place loyalty to the divine patron, but also - given the dependence of the divine patron on widespread conviction - loyalty to/honouring of the underlying values/hopes/commitments. Those two dimensions of faith could be fun to drive a wedge between. (The same wedge can be driven in the approach to gods I am articulating from what I take to be the 4e perspective, but I think with more difficulty - because of the tighter union beteen god and value - and therefore with different metaphysical implications.) I still feel that it doesn't work for a game with warlocks - at least, not without something more being said about how the different categories of patronage work. I also feel that it doesn't fit with the idea that philosophies or hopes that are divorced from deities can give rise to divine casters. As you say This doesn't seem to leave room for divine power without divinity. Or, alternatively, it suggests some sort of puzzling situation where the hopes and convictions of atheists give rise to a god of the non-existence of gods, who is the source of power for atheist clerics. (By the way, couldn't XP you for a good post.) [/QUOTE]
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