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Why I dislike Sigil and the Lady of Pain
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<blockquote data-quote="Balesir" data-source="post: 5612378" data-attributes="member: 27160"><p>I think that's because you are thinking of "simulationism" in the rather confusing, non-Forge sense of "simulating the real world" and "mechanics heavy to remove judgement calls". The Forge's use of "Simulationism" does not imply either of these things - it means that the focus of actual play - and what is socially recognised and congratulated during play - is exploration and exposition of the game setting for its own sake. This stands in contrast to "gamism" (where good tactics or good die rolls are lauded and the focus is on overcoming in-game challenges with player skill) and "narrativism" (where introducing crunchy thematic elements is lauded and the focus is on developing knotty theme questions/challenges).</p><p></p><p>"High Concept Sim" involves exploring a genre or fascinating game setting (which is where I think PS sits); "Purist for System" involves (trying to) develop a setting-based rule set to model a specific, imagined setting. Purist for System agenda includes the "fluff led rules" stuff, broadly speaking; 'rules led fluff' is generally/typically Gamist, instead.</p><p></p><p>...and I agree with you somewhat but, as you say, that's for another venue.</p></blockquote><p></p>
[QUOTE="Balesir, post: 5612378, member: 27160"] I think that's because you are thinking of "simulationism" in the rather confusing, non-Forge sense of "simulating the real world" and "mechanics heavy to remove judgement calls". The Forge's use of "Simulationism" does not imply either of these things - it means that the focus of actual play - and what is socially recognised and congratulated during play - is exploration and exposition of the game setting for its own sake. This stands in contrast to "gamism" (where good tactics or good die rolls are lauded and the focus is on overcoming in-game challenges with player skill) and "narrativism" (where introducing crunchy thematic elements is lauded and the focus is on developing knotty theme questions/challenges). "High Concept Sim" involves exploring a genre or fascinating game setting (which is where I think PS sits); "Purist for System" involves (trying to) develop a setting-based rule set to model a specific, imagined setting. Purist for System agenda includes the "fluff led rules" stuff, broadly speaking; 'rules led fluff' is generally/typically Gamist, instead. ...and I agree with you somewhat but, as you say, that's for another venue. [/QUOTE]
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Why I dislike Sigil and the Lady of Pain
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