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Why I don't GM by the nose
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<blockquote data-quote="kitsune9" data-source="post: 5386977" data-attributes="member: 18507"><p>Hi Fire, it could be a type of player or playstyle at work. Here's some of my ideas and how as a DM I would deal with it. Since you know your players best, maybe you see them fitting in some category below or something else. </p><p></p><p>The Distracted Player: This player is not your ideal player because they got other things on the mind or in their face that isn't allowing them their full attention. Probably, I would have little tolerance for this kind of player and abruptly tell them that they need to pay attention, repeat the situation again, and then let them fail or succeed. If the distraction is something that can be easily remedied such as a cellphone that they need to turn off, I'll deal with it then.</p><p></p><p>The Newbie: Surprisingly, even though there are gamers out there that like to play D&D, they don't read fantasy books, or reading holds little interest to them. So their imagination is somewhat lacking. Or maybe they are new to gaming and their interaction with it is limited. I try to cut these guys more slack (particularly if they are younger players) and try to bring up situations that aren't overwhelming in terms of info overload. </p><p></p><p>Uneducated Player: Even gamers who like to play D&D, if they seriously lack an education, will tend to get "stuck" in approaching situations and problems the same way over and over. Again, I tend to break situations down a little better for them and cut them more slack because I don't know the circumstances as to whether their lack of education is because of poor choice or poor circumstances.</p><p></p><p>Lazy Player: Some players play D&D like they do other activities--half-hearted and lazy. It's not really a play style, but more of a lifestyle choice that follows them in their gaming. These players annoy me, but I try to meet them halfway through handouts and making information quite simple to remember though easy names, smaller pieces of information, and so on.</p><p></p><p>Another thing is that you maybe able to illicit more interest from the players by changing up to how you GM. For example, if you have information that you really want to pay attention to, talk really fast and loud as if you're some kind of 1930's narrator of a radio serial. Or use an evil voice when reading a box text that can have dire consequences, use a soft voice when presenting a role playing opportunity (so that players are forced to listen). The key here would be to not overdo it because then too much of the evil voice with no threat of consequences will result in your players tuning you out.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5386977, member: 18507"] Hi Fire, it could be a type of player or playstyle at work. Here's some of my ideas and how as a DM I would deal with it. Since you know your players best, maybe you see them fitting in some category below or something else. The Distracted Player: This player is not your ideal player because they got other things on the mind or in their face that isn't allowing them their full attention. Probably, I would have little tolerance for this kind of player and abruptly tell them that they need to pay attention, repeat the situation again, and then let them fail or succeed. If the distraction is something that can be easily remedied such as a cellphone that they need to turn off, I'll deal with it then. The Newbie: Surprisingly, even though there are gamers out there that like to play D&D, they don't read fantasy books, or reading holds little interest to them. So their imagination is somewhat lacking. Or maybe they are new to gaming and their interaction with it is limited. I try to cut these guys more slack (particularly if they are younger players) and try to bring up situations that aren't overwhelming in terms of info overload. Uneducated Player: Even gamers who like to play D&D, if they seriously lack an education, will tend to get "stuck" in approaching situations and problems the same way over and over. Again, I tend to break situations down a little better for them and cut them more slack because I don't know the circumstances as to whether their lack of education is because of poor choice or poor circumstances. Lazy Player: Some players play D&D like they do other activities--half-hearted and lazy. It's not really a play style, but more of a lifestyle choice that follows them in their gaming. These players annoy me, but I try to meet them halfway through handouts and making information quite simple to remember though easy names, smaller pieces of information, and so on. Another thing is that you maybe able to illicit more interest from the players by changing up to how you GM. For example, if you have information that you really want to pay attention to, talk really fast and loud as if you're some kind of 1930's narrator of a radio serial. Or use an evil voice when reading a box text that can have dire consequences, use a soft voice when presenting a role playing opportunity (so that players are forced to listen). The key here would be to not overdo it because then too much of the evil voice with no threat of consequences will result in your players tuning you out. [/QUOTE]
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