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General Tabletop Discussion
*TTRPGs General
Why I don't GM by the nose
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<blockquote data-quote="Transformer" data-source="post: 5387196" data-attributes="member: 70008"><p>I'm with Mal. I believe in objective value in a lot of different areas, but how one plays PnP RPGs isn't one of them.</p><p></p><p>This illustrates what I mean, I think. A GM "training" his players in how he wants them to play reminds me of a person trying to "change" his significant other after they've started dating. Obviously it's not such serious business, but I think there's a real similarity here.</p><p></p><p>If a GM thinks his players would really enjoy puzzle solving and exploration, but just need to be drawn out of their shells a bit, that's one thing. But if his players <em>really</em> just enjoy NPC interaction and combat like Mal, or even if they want nothing but combat and powergaming, there's nothing at all inferior about their preferences, and there's no point in trying to "train" them out of what they enjoy. If A GM just really doesn't enjoy GMing the kind of game his players want to play, then he can honestly and nonjudgmentally tell them that he'd like to step down after next week's session.</p><p></p><p>Now, I know it isn't quite that clean in real life, and that a GM might (for instance) want to keep GMing for his friends because they're his friends, even though their preferences don't line up. In that case, maybe a compromise is in order, and the GM can expect a little give from his players. The one thing that should not happen, though, is the GM deciding that because his players aren't interested in his puzzles or exploration opportunities that they're doing it wrong and need to be trained out of enjoying what they enjoy. They're not doing it wrong. Even if they want nothing but to be led around by the nose and fight monsters, they're still not doing it wrong. It's just the kind of game they enjoy.</p></blockquote><p></p>
[QUOTE="Transformer, post: 5387196, member: 70008"] I'm with Mal. I believe in objective value in a lot of different areas, but how one plays PnP RPGs isn't one of them. This illustrates what I mean, I think. A GM "training" his players in how he wants them to play reminds me of a person trying to "change" his significant other after they've started dating. Obviously it's not such serious business, but I think there's a real similarity here. If a GM thinks his players would really enjoy puzzle solving and exploration, but just need to be drawn out of their shells a bit, that's one thing. But if his players [I]really[/I] just enjoy NPC interaction and combat like Mal, or even if they want nothing but combat and powergaming, there's nothing at all inferior about their preferences, and there's no point in trying to "train" them out of what they enjoy. If A GM just really doesn't enjoy GMing the kind of game his players want to play, then he can honestly and nonjudgmentally tell them that he'd like to step down after next week's session. Now, I know it isn't quite that clean in real life, and that a GM might (for instance) want to keep GMing for his friends because they're his friends, even though their preferences don't line up. In that case, maybe a compromise is in order, and the GM can expect a little give from his players. The one thing that should not happen, though, is the GM deciding that because his players aren't interested in his puzzles or exploration opportunities that they're doing it wrong and need to be trained out of enjoying what they enjoy. They're not doing it wrong. Even if they want nothing but to be led around by the nose and fight monsters, they're still not doing it wrong. It's just the kind of game they enjoy. [/QUOTE]
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