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Why I don't GM by the nose
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<blockquote data-quote="Krensky" data-source="post: 5387231" data-attributes="member: 30936"><p>If your players sit around saying they don't know what to do, you have failed as a GM.</p><p></p><p>Either the scenario and players lack immediate goals and motivations or you're not running the game they want to play.</p><p></p><p>Honestly, I can't tell you what I'd do in the given example because there's not enough there. Is the statue something (or similar to something) I've seen before? Why am I in the dungeon, heck, what is the dungeon anyway? Old temple complex? Tomb? Is the GM prone to intricate descriptions that serve no real purpose? Does he constantly include stuff that violates Chekhov's Gun? Is the game largely made up of stuff he should have edited out? Am I just here exploring, searching for fortune and glory? Is the world the sort where sadistic and schizophrenic architects build non-sensical buildings and tombs and such in case someone comes to visit or does form follow function and architects actually design structures appropriate to their original use? Is there a MacGuffin I need to get from this place? Am I infiltrating the villains play house? That all feeds into knowing what to do next. Based on the lack of knowledge, I suppose I'd try the door knob while thinking about a tale to cheat death or what to make my next character.</p><p></p><p>Not everyone likes the pixel bashing, trial and death sandbox game style.</p></blockquote><p></p>
[QUOTE="Krensky, post: 5387231, member: 30936"] If your players sit around saying they don't know what to do, you have failed as a GM. Either the scenario and players lack immediate goals and motivations or you're not running the game they want to play. Honestly, I can't tell you what I'd do in the given example because there's not enough there. Is the statue something (or similar to something) I've seen before? Why am I in the dungeon, heck, what is the dungeon anyway? Old temple complex? Tomb? Is the GM prone to intricate descriptions that serve no real purpose? Does he constantly include stuff that violates Chekhov's Gun? Is the game largely made up of stuff he should have edited out? Am I just here exploring, searching for fortune and glory? Is the world the sort where sadistic and schizophrenic architects build non-sensical buildings and tombs and such in case someone comes to visit or does form follow function and architects actually design structures appropriate to their original use? Is there a MacGuffin I need to get from this place? Am I infiltrating the villains play house? That all feeds into knowing what to do next. Based on the lack of knowledge, I suppose I'd try the door knob while thinking about a tale to cheat death or what to make my next character. Not everyone likes the pixel bashing, trial and death sandbox game style. [/QUOTE]
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