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Why I don't GM by the nose
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<blockquote data-quote="jbear" data-source="post: 5387433" data-attributes="member: 75065"><p>I think Dming has its difficulties. Communication and expectations are two important things for a DM to deal with.</p><p></p><p>'Am I getting all this important information crucial to the adventure over to my players. Am I doing that at a good pace and in interesting ways? Have I been clear enough or given enough information so that my players do have something to go on from here?'</p><p></p><p>'How much do I expect my players to resolve for themselves without allowing them to eek out further clues with knowledge checks, how much does the successful continuation of the adventure base upon their ability to put together all the things that have gone on before? Do I expect them to look under the right stone in the right way in order to find this hidden treasure? Are they expected to specifically ask if a door has a lock when they ask to examine a secret door or am I expected to describe it as soon as they say they look at the door? Are they expected to comb every inch of the laboriously elaborate dungeon I have designed or can they cut to the chase... etc etc.</p><p></p><p>Lots of important questions you have to ask yourself as a DM just beneath the banner of those two areas.</p><p></p><p>And I think they are very easily turned around and can be looked at in very similar ways from the player's perspective. Am I communicating my PCs actions clearly enough or am I assuming certain things that the DM is perhaps not assuming. Do I need to establish a 'default' state my character is in when travelling through a dungeon i.e walking defensively with my crossbow loaded searching for traps. Or do i need to state this over and over as we progress. How much do I expect the DM to describe when I investigate something, how explicit and specific do my questions need to be to hit the mark.</p><p></p><p>I guess a lot of these things are discovered by trial and erro as players and Dm learn each others play styles.</p><p></p><p>As frustrating as it can be for a DM to be met with a shrug after describing a relevant area of the adventure, it can also be frustrating to receive a lack of description from the DM as a player upon entering an area. I do think there is a lot of give and take necessary between players and DM. When everyone is contributing on both sides of the screen, thats when a game starts to feel like real fun.</p></blockquote><p></p>
[QUOTE="jbear, post: 5387433, member: 75065"] I think Dming has its difficulties. Communication and expectations are two important things for a DM to deal with. 'Am I getting all this important information crucial to the adventure over to my players. Am I doing that at a good pace and in interesting ways? Have I been clear enough or given enough information so that my players do have something to go on from here?' 'How much do I expect my players to resolve for themselves without allowing them to eek out further clues with knowledge checks, how much does the successful continuation of the adventure base upon their ability to put together all the things that have gone on before? Do I expect them to look under the right stone in the right way in order to find this hidden treasure? Are they expected to specifically ask if a door has a lock when they ask to examine a secret door or am I expected to describe it as soon as they say they look at the door? Are they expected to comb every inch of the laboriously elaborate dungeon I have designed or can they cut to the chase... etc etc. Lots of important questions you have to ask yourself as a DM just beneath the banner of those two areas. And I think they are very easily turned around and can be looked at in very similar ways from the player's perspective. Am I communicating my PCs actions clearly enough or am I assuming certain things that the DM is perhaps not assuming. Do I need to establish a 'default' state my character is in when travelling through a dungeon i.e walking defensively with my crossbow loaded searching for traps. Or do i need to state this over and over as we progress. How much do I expect the DM to describe when I investigate something, how explicit and specific do my questions need to be to hit the mark. I guess a lot of these things are discovered by trial and erro as players and Dm learn each others play styles. As frustrating as it can be for a DM to be met with a shrug after describing a relevant area of the adventure, it can also be frustrating to receive a lack of description from the DM as a player upon entering an area. I do think there is a lot of give and take necessary between players and DM. When everyone is contributing on both sides of the screen, thats when a game starts to feel like real fun. [/QUOTE]
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