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Why I don't GM by the nose
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<blockquote data-quote="carmachu" data-source="post: 5387591" data-attributes="member: 34534"><p>Not necessarily. Depends on the DM's expectations. Having played w/ 3 different DM's, there are major differnces in puzzles and riddles:</p><p> </p><p>The first example., the DM had a series of riddles to do to get to the center of the place we needed. To put bluntly, It sucked monkey Balls. Seriously. Being stuck with players who, while I liked them, were dumb as bricks for hours trying to get around the puzzles was no fun.</p><p> </p><p>The second? Cute puzzle to enter a place, turned out once you figured it out....it was a music score. PLay the notes and away we went. Its was fun and cute and done every now and again type puzzle was awesome.</p><p> </p><p>The last, frankly, is my current DM and he's awesome. But even in some cases, when we're slogging along ni say, a modified tme of horrors or something of that nature, player fatigue sets in. Trying to figure one thing out after another, after another, then do again, frankly is tiring as a player. But he's good enough and smart enough to figure that out a change on a fly.</p><p> </p><p> </p><p>The real problem is, two actually, is the OP's example- its out of context- does he do that often, once and a while, is it a typical senario? Its hard gauge where the game itself is at. The second? His player examples are pretty much two extemes with nothing in the middle- either they are unegaged or they like whats going on with puzzles, there's no in between.</p></blockquote><p></p>
[QUOTE="carmachu, post: 5387591, member: 34534"] Not necessarily. Depends on the DM's expectations. Having played w/ 3 different DM's, there are major differnces in puzzles and riddles: The first example., the DM had a series of riddles to do to get to the center of the place we needed. To put bluntly, It sucked monkey Balls. Seriously. Being stuck with players who, while I liked them, were dumb as bricks for hours trying to get around the puzzles was no fun. The second? Cute puzzle to enter a place, turned out once you figured it out....it was a music score. PLay the notes and away we went. Its was fun and cute and done every now and again type puzzle was awesome. The last, frankly, is my current DM and he's awesome. But even in some cases, when we're slogging along ni say, a modified tme of horrors or something of that nature, player fatigue sets in. Trying to figure one thing out after another, after another, then do again, frankly is tiring as a player. But he's good enough and smart enough to figure that out a change on a fly. The real problem is, two actually, is the OP's example- its out of context- does he do that often, once and a while, is it a typical senario? Its hard gauge where the game itself is at. The second? His player examples are pretty much two extemes with nothing in the middle- either they are unegaged or they like whats going on with puzzles, there's no in between. [/QUOTE]
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