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Why I don't GM by the nose
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<blockquote data-quote="Haltherrion" data-source="post: 5388597" data-attributes="member: 18253"><p>Yes, if the players simply have not experienced a game where the ref expects more from them, then the ref should demonstrate what he expects to them. That was essentially behind my earlier comment (in this thread IIRC) that as I ref, I'm fine with having to train my players, by training meaning demonstrating to them that their actions matter.</p><p> </p><p>If you get to this awkward pause point well into your campaign, you should have had plenty of opportunity to do this training/demonstration to your players already. If it happens in the first session or two, well, I'm still in my training phase. Either way, it's the ref's job to move things along <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>That said, I guess as a ref, I never expect all my players to be proactive and ready to dive in at such pauses. There are a few there because the SO is there and as long as they aren't detracting from the game, I don't mind if they opt out of the problem solving bits (my wife would be one such person). In the bigger picture, different things engage different players. As long as some of them are willing to move things along at any given time, I'm happy.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5388597, member: 18253"] Yes, if the players simply have not experienced a game where the ref expects more from them, then the ref should demonstrate what he expects to them. That was essentially behind my earlier comment (in this thread IIRC) that as I ref, I'm fine with having to train my players, by training meaning demonstrating to them that their actions matter. If you get to this awkward pause point well into your campaign, you should have had plenty of opportunity to do this training/demonstration to your players already. If it happens in the first session or two, well, I'm still in my training phase. Either way, it's the ref's job to move things along :) That said, I guess as a ref, I never expect all my players to be proactive and ready to dive in at such pauses. There are a few there because the SO is there and as long as they aren't detracting from the game, I don't mind if they opt out of the problem solving bits (my wife would be one such person). In the bigger picture, different things engage different players. As long as some of them are willing to move things along at any given time, I'm happy. [/QUOTE]
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