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Why I don't GM by the nose
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<blockquote data-quote="Mal Malenkirk" data-source="post: 5388615" data-attributes="member: 834"><p><em>That's</em> what you got from my post? The underscored part is sheer fabulation that can't be reasonably extrapolated from what I wrote.</p><p></p><p>The gist of what I said was don't ask me 'What do you do' if you have just put me in a situation where I'm bored out of my skull. Obviously, you won't like the answer. </p><p></p><p>The one example the OP gave was a bland situation where the PCs stand in some courtyard, with a tree, a door and dried apples. It might be a puzzle ( which I dislike) and in any case there is no antagonist, stakes or tension. Of course I am bored. I did mention I would probably try to get out of there with a perception/thievery check in the hope of moving on to something actually interesting.</p><p></p><p>I basically said that if that was a common occurence, no wonder some players are non-responsive. I don't care one bit for that aspect of RPGs and I'm not alone. I am not playing a role in that scene, I am playing Mist! As you can guess, I don't play Mist. </p><p></p><p>The OP then slighlty shifted the premise by diminishing the value of the sample scene; it was not in that specific type of scene but under any circumstances that players were showing little initiative. This is why I stayed out of the debate afterward. If the game is interesting but players are uninterested I have little insight to offer beyond 'change groups'.</p><p></p><p>BTW, the 'damaged good' reference is arrogant. It is a sentiment based on the assumption that there is greater value in the way you like to play than the way I like to play.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5388615, member: 834"] [I]That's[/I] what you got from my post? The underscored part is sheer fabulation that can't be reasonably extrapolated from what I wrote. The gist of what I said was don't ask me 'What do you do' if you have just put me in a situation where I'm bored out of my skull. Obviously, you won't like the answer. The one example the OP gave was a bland situation where the PCs stand in some courtyard, with a tree, a door and dried apples. It might be a puzzle ( which I dislike) and in any case there is no antagonist, stakes or tension. Of course I am bored. I did mention I would probably try to get out of there with a perception/thievery check in the hope of moving on to something actually interesting. I basically said that if that was a common occurence, no wonder some players are non-responsive. I don't care one bit for that aspect of RPGs and I'm not alone. I am not playing a role in that scene, I am playing Mist! As you can guess, I don't play Mist. The OP then slighlty shifted the premise by diminishing the value of the sample scene; it was not in that specific type of scene but under any circumstances that players were showing little initiative. This is why I stayed out of the debate afterward. If the game is interesting but players are uninterested I have little insight to offer beyond 'change groups'. BTW, the 'damaged good' reference is arrogant. It is a sentiment based on the assumption that there is greater value in the way you like to play than the way I like to play. [/QUOTE]
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