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Why I don't GM by the nose
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<blockquote data-quote="Herremann the Wise" data-source="post: 5388681" data-attributes="member: 11300"><p>You have painted yourself for good or ill as not being the most adaptable of players. If there is something that is presented by the DM that you cannot roll for, it does not seem to be your cup of tea - which is fine if that's how your group plays and enjoys themselves. However, you do seem to be cutting out both large sections of the RPG experience as well as significant interaction with the group's collective gameworld by doing this. Your style of play limits the scope of what a DM can reasonably bring to the table for the group's entertainment. This is fine if the DM and all the players are like you, but in a more diverse group your style is obviously going to cause friction and issues. That is perhaps why some people would regard your style of play (unfairly or not) as being of lesser value in a general sense.</p><p></p><p>Using a parallel, I know myself that I mainly like computer games that are single player only. I don't go in for the big multiplayer experience and thus I'm limited these days in terms of options. Some would see such use of a computer as being incredibly limiting, but heh... that's what I like and those that would seek to judge how I use a computer can go jump.</p><p></p><p>The lesson I suppose for the original poster is that everyone plays the game differently. The most important thing is communication in a group to ensure that everyone is getting the most fun they can out of the collective experience.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5388681, member: 11300"] You have painted yourself for good or ill as not being the most adaptable of players. If there is something that is presented by the DM that you cannot roll for, it does not seem to be your cup of tea - which is fine if that's how your group plays and enjoys themselves. However, you do seem to be cutting out both large sections of the RPG experience as well as significant interaction with the group's collective gameworld by doing this. Your style of play limits the scope of what a DM can reasonably bring to the table for the group's entertainment. This is fine if the DM and all the players are like you, but in a more diverse group your style is obviously going to cause friction and issues. That is perhaps why some people would regard your style of play (unfairly or not) as being of lesser value in a general sense. Using a parallel, I know myself that I mainly like computer games that are single player only. I don't go in for the big multiplayer experience and thus I'm limited these days in terms of options. Some would see such use of a computer as being incredibly limiting, but heh... that's what I like and those that would seek to judge how I use a computer can go jump. The lesson I suppose for the original poster is that everyone plays the game differently. The most important thing is communication in a group to ensure that everyone is getting the most fun they can out of the collective experience. Best Regards Herremann the Wise [/QUOTE]
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