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Why I don't GM by the nose
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<blockquote data-quote="Haltherrion" data-source="post: 5388683" data-attributes="member: 18253"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />! Very funny and honestly, spot on. I mostly ref and I feel it is my role to keep things moving forward. I have decent players and if they are at a loss as to what to do, I generally ascribe it to a failing on my part to set the setting and situation.</p><p> </p><p>As a player, I can be harsh. You railroad me and I might start getting a little silly. Okay, I can't go anywhere but where you want me to but I <strong>can</strong> eat everything I kill.</p><p> </p><p>You start violating premise (what? we have light sabers now?) and I might start experimenting with that light saber. (Hey, in Star Wars they used it to cut through several layers of starship blast doors, why can't I use it to open every obstacle in my way? And why does the bad-guy's armor matter? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />)</p><p> </p><p>You, the ref, demonstrate that there is no consistency in your world or my decisions don't matter, then I'm going to focus on combat and don't expect me to pay much attention to the babblings of your NPCs.</p><p> </p><p>It's a two-way street. Unless the players are new to RPGs or coming from a railroading ref, they have a basic idea of what to do in an RPG. If I present them a problem or ask them what they want to do next and they just stare at me, then it's <strong>my </strong>problem, not their problem. Unless they are really drunk at the time. In which case, I probably am too and it's time to call it a night.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5388683, member: 18253"] :D! Very funny and honestly, spot on. I mostly ref and I feel it is my role to keep things moving forward. I have decent players and if they are at a loss as to what to do, I generally ascribe it to a failing on my part to set the setting and situation. As a player, I can be harsh. You railroad me and I might start getting a little silly. Okay, I can't go anywhere but where you want me to but I [B]can[/B] eat everything I kill. You start violating premise (what? we have light sabers now?) and I might start experimenting with that light saber. (Hey, in Star Wars they used it to cut through several layers of starship blast doors, why can't I use it to open every obstacle in my way? And why does the bad-guy's armor matter? :p) You, the ref, demonstrate that there is no consistency in your world or my decisions don't matter, then I'm going to focus on combat and don't expect me to pay much attention to the babblings of your NPCs. It's a two-way street. Unless the players are new to RPGs or coming from a railroading ref, they have a basic idea of what to do in an RPG. If I present them a problem or ask them what they want to do next and they just stare at me, then it's [B]my [/B]problem, not their problem. Unless they are really drunk at the time. In which case, I probably am too and it's time to call it a night. [/QUOTE]
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