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Why I don't GM by the nose
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<blockquote data-quote="Argyle King" data-source="post: 5389695" data-attributes="member: 58416"><p>It can be the same thing, but it need not necessarily be the same thing. XP is (normally) awarded for defeating foes and overcoming scenarios. CP can (and often are) awarded for playing the character and not necessarily for 'winning.' You can fail the quest, yet still get points; conversely, it's possible to overcome the villain/challenge/hurdle/etc yet not get CP due to not playing the character. XP and CP serve pretty much the same purpose; however, the mentality behind why they are rewarded -I feel- makes them different things.</p><p> </p><p>Also, CP are a completely optional rule in some of the games I play. It's possible to play without CP at all and simply have character advancement be completely in the hands of the player by having their character spend time learning new skills, learning spells, making allies, or whatever it is that they're trying to advance.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5389695, member: 58416"] It can be the same thing, but it need not necessarily be the same thing. XP is (normally) awarded for defeating foes and overcoming scenarios. CP can (and often are) awarded for playing the character and not necessarily for 'winning.' You can fail the quest, yet still get points; conversely, it's possible to overcome the villain/challenge/hurdle/etc yet not get CP due to not playing the character. XP and CP serve pretty much the same purpose; however, the mentality behind why they are rewarded -I feel- makes them different things. Also, CP are a completely optional rule in some of the games I play. It's possible to play without CP at all and simply have character advancement be completely in the hands of the player by having their character spend time learning new skills, learning spells, making allies, or whatever it is that they're trying to advance. [/QUOTE]
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