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Why I don't GM by the nose
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<blockquote data-quote="Hussar" data-source="post: 5389943" data-attributes="member: 22779"><p>So, basically, BOTE, Krensky's statement would be correct if the following caveat was added:</p><p></p><p style="margin-left: 20px">Except that it's a power relationship. No matter how much people argue otherwise and no matter how true the the GM has all the power at the table <em>save any decisions a player may make concerning his individual character.</em></p><p></p><p>Don't you think that's a trifle pedantic? If someone has 99% of the power, saying that he doesn't have all the power, while factually accurate, is not exactly the whole truth.</p><p></p><p>Krensky's point that the DM controls 99% of the game, up to and including changing any rule he or she feels like changing at any point in time, disregarding die rolls and declaring any player dead at any point in time, does pretty much mean that the DM has all the power.</p><p></p><p>Granted, a DM likely won't exercise the ridiculous examples I put up there in the paragraph above, but, that doesn't mean that he can't. I've seen people on this forum absolutely defend any DM's right to veto any and all player ideas for any reason the DM sees fit, including, "I don't like that, you can't have it."</p><p></p><p>Or, to put it another way, that DM can declare that there are no elves in his world. As a player, you have two choices, accept that, or refuse to play. </p><p></p><p>Again, how does the DM not have (almost) all the power at the table?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5389943, member: 22779"] So, basically, BOTE, Krensky's statement would be correct if the following caveat was added: [indent]Except that it's a power relationship. No matter how much people argue otherwise and no matter how true the the GM has all the power at the table [i]save any decisions a player may make concerning his individual character.[/i][/indent] Don't you think that's a trifle pedantic? If someone has 99% of the power, saying that he doesn't have all the power, while factually accurate, is not exactly the whole truth. Krensky's point that the DM controls 99% of the game, up to and including changing any rule he or she feels like changing at any point in time, disregarding die rolls and declaring any player dead at any point in time, does pretty much mean that the DM has all the power. Granted, a DM likely won't exercise the ridiculous examples I put up there in the paragraph above, but, that doesn't mean that he can't. I've seen people on this forum absolutely defend any DM's right to veto any and all player ideas for any reason the DM sees fit, including, "I don't like that, you can't have it." Or, to put it another way, that DM can declare that there are no elves in his world. As a player, you have two choices, accept that, or refuse to play. Again, how does the DM not have (almost) all the power at the table? [/QUOTE]
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