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Why I don't GM by the nose
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<blockquote data-quote="Mallus" data-source="post: 5390277" data-attributes="member: 3887"><p>Heh... our theories and practices are mixed up. In my experience, the reason players <em>play</em> is for the chance to act out imaginary daring-do. There's a reason these games tend to model various forms of adventure fiction, and not other potentially lucrative acts like investment banking or Powerball-playing. </p><p></p><p>That some players would actively avoid these dangerous acts is like someone agreeing to play a soccer match w/friends and then spending the entire afternoon sitting on the sideline. Different strokes and all, but this is kinda weird.</p><p></p><p></p><p>What does 'bask in the fame and fortune' even mean in this context? How much game time can you spend basking in virtual praise, for imaginary acts your avatar didn't <em>actually</em> pretend-accomplish, or spending imaginary wealth on imaginary vices, products, and services? "OK, so your PC is stuffed to the rafters with ale and whores, and owns a Bentley, which is strange because they won't be invented for a few hundred years. Now what?" I've never seen a campaign play out like this. </p><p></p><p></p><p>Well, my solution, should I ever DM for such creatures, would be to devote very little game time to the, ahem, <em>reticent</em> players imaginary shopping sprees and fame-whoring. The vast majority of the game would be spent on the dangerous stuff. If they didn't take the hint, I'd ask them to go...</p></blockquote><p></p>
[QUOTE="Mallus, post: 5390277, member: 3887"] Heh... our theories and practices are mixed up. In my experience, the reason players [i]play[/i] is for the chance to act out imaginary daring-do. There's a reason these games tend to model various forms of adventure fiction, and not other potentially lucrative acts like investment banking or Powerball-playing. That some players would actively avoid these dangerous acts is like someone agreeing to play a soccer match w/friends and then spending the entire afternoon sitting on the sideline. Different strokes and all, but this is kinda weird. What does 'bask in the fame and fortune' even mean in this context? How much game time can you spend basking in virtual praise, for imaginary acts your avatar didn't [i]actually[/i] pretend-accomplish, or spending imaginary wealth on imaginary vices, products, and services? "OK, so your PC is stuffed to the rafters with ale and whores, and owns a Bentley, which is strange because they won't be invented for a few hundred years. Now what?" I've never seen a campaign play out like this. Well, my solution, should I ever DM for such creatures, would be to devote very little game time to the, ahem, [i]reticent[/i] players imaginary shopping sprees and fame-whoring. The vast majority of the game would be spent on the dangerous stuff. If they didn't take the hint, I'd ask them to go... [/QUOTE]
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