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Why I don't GM by the nose
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<blockquote data-quote="kitsune9" data-source="post: 5390639" data-attributes="member: 18507"><p>I had a 2e gaming group that was like that. Running them at the time was always a frustrating experience, but when I look back on it, I can't help but laugh about it. When one of the players got bored or didn't think there was enough mayhem, they did these things.</p><p></p><p>For example, one guy played a halfling rogue who was about a much of a blood-thirsty wannabe assassin he could be without having to list evil as his alignment. The party is in a dungeon and they are sort of trapped because they all went around opening as many doors as possible and letting things out at the same time. So when the group was taking five minutes to discuss what to do next, he simply opens the door and they have to fight it out with the various vermin on the other side.</p><p></p><p>Of course, the event that led up to them getting stuck in the dungeon was that they were on the run from a village that formed a mob. The guy's wife played a barbarian and she refused to give up her weapons to enter the village. The constable said, "Suit yourself, you can't come into the village grounds." She attacks and kills the constable. She, as a player, didn't want to roleplay or comply as she thought that was boring. When the other village militia arrive to provide help, the party kills them too and then the village forms a mob at which they players fled. This killed my whole "You arrive in a village and they need your aid with something" adventure.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5390639, member: 18507"] I had a 2e gaming group that was like that. Running them at the time was always a frustrating experience, but when I look back on it, I can't help but laugh about it. When one of the players got bored or didn't think there was enough mayhem, they did these things. For example, one guy played a halfling rogue who was about a much of a blood-thirsty wannabe assassin he could be without having to list evil as his alignment. The party is in a dungeon and they are sort of trapped because they all went around opening as many doors as possible and letting things out at the same time. So when the group was taking five minutes to discuss what to do next, he simply opens the door and they have to fight it out with the various vermin on the other side. Of course, the event that led up to them getting stuck in the dungeon was that they were on the run from a village that formed a mob. The guy's wife played a barbarian and she refused to give up her weapons to enter the village. The constable said, "Suit yourself, you can't come into the village grounds." She attacks and kills the constable. She, as a player, didn't want to roleplay or comply as she thought that was boring. When the other village militia arrive to provide help, the party kills them too and then the village forms a mob at which they players fled. This killed my whole "You arrive in a village and they need your aid with something" adventure. [/QUOTE]
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