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Why I don't GM by the nose
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<blockquote data-quote="howandwhy99" data-source="post: 5393675" data-attributes="member: 3192"><p>I don't think DMs are obligated by published works either, just the rules known to all the players at the table. I would suggest trying to run an open world, not a locked in world as you put it, but if everyone knows it, then that's the group's game.</p><p></p><p>By standard list I mean something different than published lists. My standard list informs players of the PC-playable races included at the start of the game, the ones I've already incorporated. Droid isn't in there, but it could be. If a player writes a description I will work that person to codify it into the codeset. And it gets tacked on to the standard list as well thereafter. </p><p></p><p>That goes for classes and races and other character generation choices. Telling me in the background they are questing for a sword that trapped their uncle's soul is something fully incorporated and hunted down thereafter. The player could even do this during a session, but I'm not capable of including it during the same without breaking the rules.</p><p></p><p>We were talking about veto power. Does everyone have that power at your table? I'm pretty open, but there are certainly grandma-unfriendly choices I would want to veto down too, referee or not.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5393675, member: 3192"] I don't think DMs are obligated by published works either, just the rules known to all the players at the table. I would suggest trying to run an open world, not a locked in world as you put it, but if everyone knows it, then that's the group's game. By standard list I mean something different than published lists. My standard list informs players of the PC-playable races included at the start of the game, the ones I've already incorporated. Droid isn't in there, but it could be. If a player writes a description I will work that person to codify it into the codeset. And it gets tacked on to the standard list as well thereafter. That goes for classes and races and other character generation choices. Telling me in the background they are questing for a sword that trapped their uncle's soul is something fully incorporated and hunted down thereafter. The player could even do this during a session, but I'm not capable of including it during the same without breaking the rules. We were talking about veto power. Does everyone have that power at your table? I'm pretty open, but there are certainly grandma-unfriendly choices I would want to veto down too, referee or not. [/QUOTE]
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