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Why I don't GM by the nose
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<blockquote data-quote="Lanefan" data-source="post: 5396488" data-attributes="member: 29398"><p>Perhaps. It could also come down to random chance as to whether there's such a sword available right now or not. All the rules say is that a town of that size supports an economy that in theory should sustain a market for (an) item(s) of that value. The rules make no claim as to what said item(s) actually are or whether said item(s) are of any conceivable use to your particular PC.</p><p></p><p>And yes, many DMs/groups set it that the DM determines what is for sale or whether magic can be bought-sold at all. To me, that's just a part of the presentation of the world (which is certainly within the DM's purview), the same as saying there's a tavern on the corner or the inn will charge you 5 g.p. per night.</p><p>System also makes a difference, even within D+D. The DM has far more mechanical control (if she wants it) in 1e than in 3e or 4e. In 1e the combat tables, saving throw matrices, etc. are all with the DM - and can thus be much more easily fudged, permanently tweaked, or whatever. In 3e much of that information is transferred to the player and is thus much harder to mess with.</p><p></p><p>That said, as long as everyone involved plays by the spirit of the game instead of trying to break it and-or make it adversarial, and has half a clue what they're doing, it probably doesn't matter very much where the power is.</p><p></p><p>Lan-"as long as I still get to wear my Viking hat"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5396488, member: 29398"] Perhaps. It could also come down to random chance as to whether there's such a sword available right now or not. All the rules say is that a town of that size supports an economy that in theory should sustain a market for (an) item(s) of that value. The rules make no claim as to what said item(s) actually are or whether said item(s) are of any conceivable use to your particular PC. And yes, many DMs/groups set it that the DM determines what is for sale or whether magic can be bought-sold at all. To me, that's just a part of the presentation of the world (which is certainly within the DM's purview), the same as saying there's a tavern on the corner or the inn will charge you 5 g.p. per night. System also makes a difference, even within D+D. The DM has far more mechanical control (if she wants it) in 1e than in 3e or 4e. In 1e the combat tables, saving throw matrices, etc. are all with the DM - and can thus be much more easily fudged, permanently tweaked, or whatever. In 3e much of that information is transferred to the player and is thus much harder to mess with. That said, as long as everyone involved plays by the spirit of the game instead of trying to break it and-or make it adversarial, and has half a clue what they're doing, it probably doesn't matter very much where the power is. Lan-"as long as I still get to wear my Viking hat"-efan [/QUOTE]
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