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Why I don't GM by the nose
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<blockquote data-quote="pemerton" data-source="post: 5396490" data-attributes="member: 42582"><p>Hussar, a question.</p><p></p><p>In my stupidly long reply to RC a message or two upthread, I give the following example that actually happened in my game:</p><p></p><p style="margin-left: 20px">A player wanted to know whether or not, among the elves the players were camping with, there were any members of the secret society he had written into his renegade drow's backstory. He therefore had his PC flash a secret handsign and see if any elf responded. As this was the first I'd heard of the secret society, and as I hadn't thought much about the elves other than what the module told me about their need for an idol to be recovered from a crypt, I made a quick decision - that one of the elves was a member, as the player hoped - but it was not the leader, as the player hoped. Instead it was the crafter to whom the player's PC had given a dragon tooth to be shaped into a magic dagger. This was the first bit of personality that that crafter had manifested as an NPC.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">I was subsequently able to develop this new gameworld element, by having the crafter taken prisoner in the course of bringing the dagger to the PC - whom the crafter now had an extra special reason to help. (This also made my life easier as GM - I wanted to get the item to the PC, but not until it was a level-appropriate treasure, and having the crafter be kidnapped while trying urgently to deliver the dagger to his fellow secret society member gave a perfect rationale for the dagger to end up in the PC's enemies' hands). As the rescue of the prisoners is still ongoing in the game, and continues to provide the backdrop against which a lot of player decisions have been made, this has been a development that has produced a lot of payoff for a small outlay by the player and me.</p><p></p><p>Do you regard this as delegation or not?</p><p></p><p>I tend not to see it that way. I tend to see it as power sharing. This is also more the tone in which the 4e DMG2 discusses it. But because as GM I have a type of veto/regulatory power over how the secret society actually comes into play at the table - even though it is the player who introduced it into the gameworld - I can see that you might want to describe it as delegation.</p><p></p><p>Anyway, I'm interested in your thoughts.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5396490, member: 42582"] Hussar, a question. In my stupidly long reply to RC a message or two upthread, I give the following example that actually happened in my game: [indent]A player wanted to know whether or not, among the elves the players were camping with, there were any members of the secret society he had written into his renegade drow's backstory. He therefore had his PC flash a secret handsign and see if any elf responded. As this was the first I'd heard of the secret society, and as I hadn't thought much about the elves other than what the module told me about their need for an idol to be recovered from a crypt, I made a quick decision - that one of the elves was a member, as the player hoped - but it was not the leader, as the player hoped. Instead it was the crafter to whom the player's PC had given a dragon tooth to be shaped into a magic dagger. This was the first bit of personality that that crafter had manifested as an NPC. I was subsequently able to develop this new gameworld element, by having the crafter taken prisoner in the course of bringing the dagger to the PC - whom the crafter now had an extra special reason to help. (This also made my life easier as GM - I wanted to get the item to the PC, but not until it was a level-appropriate treasure, and having the crafter be kidnapped while trying urgently to deliver the dagger to his fellow secret society member gave a perfect rationale for the dagger to end up in the PC's enemies' hands). As the rescue of the prisoners is still ongoing in the game, and continues to provide the backdrop against which a lot of player decisions have been made, this has been a development that has produced a lot of payoff for a small outlay by the player and me.[/indent] Do you regard this as delegation or not? I tend not to see it that way. I tend to see it as power sharing. This is also more the tone in which the 4e DMG2 discusses it. But because as GM I have a type of veto/regulatory power over how the secret society actually comes into play at the table - even though it is the player who introduced it into the gameworld - I can see that you might want to describe it as delegation. Anyway, I'm interested in your thoughts. [/QUOTE]
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