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Why I don't GM by the nose
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<blockquote data-quote="Hussar" data-source="post: 5396611" data-attributes="member: 22779"><p>Yup. I'd posrep you but, gotta spread it around and whatnot. But, yes, we're on completely the same page here.</p><p></p><p></p><p></p><p>Not really delegation I don't think. You're simply adopting a player suggestion. You are under no obligation to do so, so, you still retain the lions share of the power. </p><p></p><p>Note, I don't think there's anything wrong with this. Again, as we kinda got sidetracked a bit ago, I'm not making any sort of value judgement here. It's not a good or bad thing. Some games make power sharing explicit. In, for example, something like Fate or games where the player can (and is expected to) add directly to things beyond his character, this would be delegation. In D&D, that is still pretty much all up to the DM. </p><p></p><p>In your example, you could have just as easily ignored his suggestion. In a more sandbox style game, I think you're almost obligated to do so, since belonging to the cult wasn't part of the scenario design and, as I understand it, changing elements in play runs counter to sandbox play. At least as I have had sandbox explained to me.</p><p></p><p>To me, I think you did exactly the right thing. The player showed some initiative, actually BROUGHT character elements into the game (good for him) and you rewarded him for doing so. Fantastic. The player is happy and you get a better scenario for it. </p><p></p><p>But then, I have no problems with rewriting things in the middle whatsoever.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5396611, member: 22779"] Yup. I'd posrep you but, gotta spread it around and whatnot. But, yes, we're on completely the same page here. Not really delegation I don't think. You're simply adopting a player suggestion. You are under no obligation to do so, so, you still retain the lions share of the power. Note, I don't think there's anything wrong with this. Again, as we kinda got sidetracked a bit ago, I'm not making any sort of value judgement here. It's not a good or bad thing. Some games make power sharing explicit. In, for example, something like Fate or games where the player can (and is expected to) add directly to things beyond his character, this would be delegation. In D&D, that is still pretty much all up to the DM. In your example, you could have just as easily ignored his suggestion. In a more sandbox style game, I think you're almost obligated to do so, since belonging to the cult wasn't part of the scenario design and, as I understand it, changing elements in play runs counter to sandbox play. At least as I have had sandbox explained to me. To me, I think you did exactly the right thing. The player showed some initiative, actually BROUGHT character elements into the game (good for him) and you rewarded him for doing so. Fantastic. The player is happy and you get a better scenario for it. But then, I have no problems with rewriting things in the middle whatsoever. [/QUOTE]
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