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Why I don't GM by the nose
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<blockquote data-quote="Hussar" data-source="post: 5397020" data-attributes="member: 22779"><p>Two quick points from behind that wall of text.</p><p></p><p>The first:</p><p></p><p></p><p></p><p>Really? So, if I declare that the coins we found in the chest are actually extremely rare coins from the Lost Civilization of Bazoooi, worth ten times what you say that they are worth, you say yes?</p><p></p><p>I'm not talking about player direct actions where the player states, "I do X". I've already agreed that the player has that power.</p><p></p><p>I'm talking about what Pemerton is talking about and the player stating, "That elven envoy we just met is actually part of my cult". Now, in Pem's game, the player asked, not stated. Why? Because the player does not have the authority to state that a member of his cult is included in this particular group of NPC's. That authority rests in the hands of the DM.</p><p></p><p>Let's not confuse apples and oranges.</p><p></p><p>Which brings me to my second point:</p><p></p><p></p><p></p><p>Again, why is everyone assuming that I have any worries here? Where have I stated a single concern? I certainly have no issues with this. </p><p></p><p>Heck, you state it yourself. You say "yes". But, that presumes that you also have the ability to say, "no". Until such time as the player can dictate elements to you, any suggestion the player makes is entirely under your control. You can veto anything you want at any point in time. </p><p></p><p>That still means that power rests pretty much squarely in the DM's hands.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5397020, member: 22779"] Two quick points from behind that wall of text. The first: Really? So, if I declare that the coins we found in the chest are actually extremely rare coins from the Lost Civilization of Bazoooi, worth ten times what you say that they are worth, you say yes? I'm not talking about player direct actions where the player states, "I do X". I've already agreed that the player has that power. I'm talking about what Pemerton is talking about and the player stating, "That elven envoy we just met is actually part of my cult". Now, in Pem's game, the player asked, not stated. Why? Because the player does not have the authority to state that a member of his cult is included in this particular group of NPC's. That authority rests in the hands of the DM. Let's not confuse apples and oranges. Which brings me to my second point: Again, why is everyone assuming that I have any worries here? Where have I stated a single concern? I certainly have no issues with this. Heck, you state it yourself. You say "yes". But, that presumes that you also have the ability to say, "no". Until such time as the player can dictate elements to you, any suggestion the player makes is entirely under your control. You can veto anything you want at any point in time. That still means that power rests pretty much squarely in the DM's hands. [/QUOTE]
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