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Why I don't GM by the nose
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<blockquote data-quote="howandwhy99" data-source="post: 5397078" data-attributes="member: 3192"><p>I don't say anything, it isn't a declared action. But if the coins have a predetermined treasure value, as mine do, that is not then defined. As to their origin, that was just defined by the player. If they explore around next session something called Bazoooi can potentially be learned of and perhaps traveled to. Pemerton's example works as well. I define NPC or monster groups as factions. But... a secret organization, which includes members from other factions? Those are also defined and but not something likely defined yet in this case. So one of the members is a cult member.</p><p></p><p> What is your interest in power relations in these games then? If you have no concerns over unequal ability amongst players, why bring up the topic? This isn't snark. I admit I was assuming this wasn't desirable for you. </p><p></p><p></p><p>Like the guy behind the screen in Mastermind I don't get to veto any attempted action by the player. In fact, I don't veto any action. They can put those 4 pegs in any manner they choose. I simply respond with the consequences according to the code behind the screen. One of the few rules is I as referee cannot convey a failed attempt without the unchanging code as reference.</p><p></p><p>This is like being a messenger to a foreign king. The messenger relays his own king's message without claiming it as his own. But the foreign king kills him anyway. Because how can a person claim not to intend what they say? It's a fine line between sincerity and deceit. Hannah Arendt called it the banality of evil, doing one's job as if the result of it does not make them culpable. But does such a position of killing the messenger as morally good erase the line between sincere acts and deceitful ones? It's not a call I would make in such a black or white manner.</p><p></p><p>Of course, in my game I am the one who defined the code. But as long as the scope and game objective are well defined and such code remains the same the players can pragmatically puzzle it out and my own sincere responses.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5397078, member: 3192"] I don't say anything, it isn't a declared action. But if the coins have a predetermined treasure value, as mine do, that is not then defined. As to their origin, that was just defined by the player. If they explore around next session something called Bazoooi can potentially be learned of and perhaps traveled to. Pemerton's example works as well. I define NPC or monster groups as factions. But... a secret organization, which includes members from other factions? Those are also defined and but not something likely defined yet in this case. So one of the members is a cult member. What is your interest in power relations in these games then? If you have no concerns over unequal ability amongst players, why bring up the topic? This isn't snark. I admit I was assuming this wasn't desirable for you. Like the guy behind the screen in Mastermind I don't get to veto any attempted action by the player. In fact, I don't veto any action. They can put those 4 pegs in any manner they choose. I simply respond with the consequences according to the code behind the screen. One of the few rules is I as referee cannot convey a failed attempt without the unchanging code as reference. This is like being a messenger to a foreign king. The messenger relays his own king's message without claiming it as his own. But the foreign king kills him anyway. Because how can a person claim not to intend what they say? It's a fine line between sincerity and deceit. Hannah Arendt called it the banality of evil, doing one's job as if the result of it does not make them culpable. But does such a position of killing the messenger as morally good erase the line between sincere acts and deceitful ones? It's not a call I would make in such a black or white manner. Of course, in my game I am the one who defined the code. But as long as the scope and game objective are well defined and such code remains the same the players can pragmatically puzzle it out and my own sincere responses. [/QUOTE]
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