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Why I don't GM by the nose
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<blockquote data-quote="Nagol" data-source="post: 5398023" data-attributes="member: 23935"><p>If I'm no longer involved because I withdrew, it is completely immaterial that the campaign exists for others because it is ended for me. The only reason it matters if the campaign continues is I know a group of people I may want to interact with are busy during a defined period of time. </p><p></p><p>Although it is uncommon for a player group to continue a campaign rather than start something new (or return to something older) when a campaign ends, it is within the power of the group to make that decision -- not any one member no matter his position in the failed game.</p><p></p><p>A DM does not have the power to end anything other than his involvement -- the same as any other player. The group decides how the group will continue to use its time. The group may decide to break up and go separate ways, start a new shared activity, return to a previous shared activity, or continue the current activity with a new DM.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5398023, member: 23935"] If I'm no longer involved because I withdrew, it is completely immaterial that the campaign exists for others because it is ended for me. The only reason it matters if the campaign continues is I know a group of people I may want to interact with are busy during a defined period of time. Although it is uncommon for a player group to continue a campaign rather than start something new (or return to something older) when a campaign ends, it is within the power of the group to make that decision -- not any one member no matter his position in the failed game. A DM does not have the power to end anything other than his involvement -- the same as any other player. The group decides how the group will continue to use its time. The group may decide to break up and go separate ways, start a new shared activity, return to a previous shared activity, or continue the current activity with a new DM. [/QUOTE]
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