Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why I don't GM by the nose
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nagol" data-source="post: 5399165" data-attributes="member: 23935"><p>I am making no assuption as to whether the current DM remains a member of the play group or not. That is immaterial. What the DM offers is not tied to what the player group decides to do. Any person in the group can offer to start something new. The group decides whether or not to change from current to the new offering. Typically, in my long-term group, multiple people put forward proposals that the group chooses between when campaigns fold or even prior to the campaign ending and the group decides to pursue those proposals that catch its fancy.</p><p></p><p>I'l use my long-term group's current situation as an example.</p><p></p><p>I've been running a D&D campaign for about 6 years. I took over from a different GM who was running d20 Modern game. My campaign started as a "fill-in" when the whole group couldn't get together or the DM wasn't prepared to run his game. Within 6 months, it was the main campaign and the d20 campaign shut down. The former DM is at the table still.</p><p></p><p>My campaign is getting a bit stale. Over the summer, another player suggested running a fill-in Hero-games Traveler-esque campaign to give me a break. That ran for about 5 months and we picked up the D&D game again. The group discussed where to go with the D&D campaign and we agreed to the campaign would run at least as far as the completion of the current adventure. The group expressed interest in wrapping up an overarching "save/damn the world" plotline that could take another 2-3 months. </p><p></p><p>At the conclusion of that plotline or earlier, depending on PC success, the campiagn will be reviewed. I'm expect to present 4 proposals: </p><ol> <li data-xf-list-type="ol">Continue the campaign, but with a different social contract as to PC interaction.</li> <li data-xf-list-type="ol">Press the reset button and start D&D 3.5 at first level. First order of business would be to discuss what optional rules / house rules are in play.</li> <li data-xf-list-type="ol">Start a AD&D 1e game for nostalgia's sake.</li> <li data-xf-list-type="ol">Play a modern supernatural investigative campaign I've been working on for a few months.</li> </ol><p></p><p>I expect at least one other in the play group will present a different proposal of what the group will do next. If that proposal is to take over the current D&D campaign and the group accepted, I'd be happy to hand over what notes I have and roll up a character to play in it!</p><p> </p><p>Do I believe I can dictate what the group does? No. Could I produce a group that played whatever I offered? Certainly -- but it wouldn't be this group. Could I dictate what that group did? Not if I changed the parameters of the initial game offering.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5399165, member: 23935"] I am making no assuption as to whether the current DM remains a member of the play group or not. That is immaterial. What the DM offers is not tied to what the player group decides to do. Any person in the group can offer to start something new. The group decides whether or not to change from current to the new offering. Typically, in my long-term group, multiple people put forward proposals that the group chooses between when campaigns fold or even prior to the campaign ending and the group decides to pursue those proposals that catch its fancy. I'l use my long-term group's current situation as an example. I've been running a D&D campaign for about 6 years. I took over from a different GM who was running d20 Modern game. My campaign started as a "fill-in" when the whole group couldn't get together or the DM wasn't prepared to run his game. Within 6 months, it was the main campaign and the d20 campaign shut down. The former DM is at the table still. My campaign is getting a bit stale. Over the summer, another player suggested running a fill-in Hero-games Traveler-esque campaign to give me a break. That ran for about 5 months and we picked up the D&D game again. The group discussed where to go with the D&D campaign and we agreed to the campaign would run at least as far as the completion of the current adventure. The group expressed interest in wrapping up an overarching "save/damn the world" plotline that could take another 2-3 months. At the conclusion of that plotline or earlier, depending on PC success, the campiagn will be reviewed. I'm expect to present 4 proposals: [LIST=1] [*]Continue the campaign, but with a different social contract as to PC interaction. [*]Press the reset button and start D&D 3.5 at first level. First order of business would be to discuss what optional rules / house rules are in play. [*]Start a AD&D 1e game for nostalgia's sake. [*]Play a modern supernatural investigative campaign I've been working on for a few months. [/LIST] I expect at least one other in the play group will present a different proposal of what the group will do next. If that proposal is to take over the current D&D campaign and the group accepted, I'd be happy to hand over what notes I have and roll up a character to play in it! Do I believe I can dictate what the group does? No. Could I produce a group that played whatever I offered? Certainly -- but it wouldn't be this group. Could I dictate what that group did? Not if I changed the parameters of the initial game offering. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why I don't GM by the nose
Top