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Why I don't GM by the nose
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<blockquote data-quote="Hussar" data-source="post: 5400997" data-attributes="member: 22779"><p>But note Pemerton. I didn't say that the DM always has to do these things. I said that a DM COULD do any or all of these things. For example, in 6, you say you don't change die rolls. And that's totally your prerogative. </p><p></p><p>But you could. The rules specifically empower you to do so. Heck, in 1e, the rules actually <u>encouraged</u> you to do so if you rolled wonky stuff on the treasure generation tables.</p><p></p><p>Whether or not you specifically take advantage of these things is irrelavent. You are empowered to do so by the rules of the game. Heck, it's because you are empowered by the rules, that you can choose NOT to do these things. However, at no point in time can a player do ANY of those things. The rules do not grant the player the choice of applying these elements or not. </p><p></p><p>But, I do COMPLETELY agree with your final statement. I never said that the DM has total power. Just the lion's share of it. Which is exactly the point I've been trying to make all the way along. This all got started because BOTE talked about the idea that players have equivalent power/authority at the game table. HowandWhy has also argued that power/authority is equal.</p><p></p><p>I've agreed that it's not a case where the DM is dictating everything to the players. That would suck. But, it is a case where the DM holds pretty much most of the power at the table. At least, IMO.</p><p></p><p>Let's put it in the most basic way I can. At your table, can the following interaction occur:</p><p></p><p>DM: There is a door in front of you.</p><p>Player: I open the door and inside there is a 15 by 20 foot room with a chest and a bed against one wall.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5400997, member: 22779"] But note Pemerton. I didn't say that the DM always has to do these things. I said that a DM COULD do any or all of these things. For example, in 6, you say you don't change die rolls. And that's totally your prerogative. But you could. The rules specifically empower you to do so. Heck, in 1e, the rules actually [u]encouraged[/u] you to do so if you rolled wonky stuff on the treasure generation tables. Whether or not you specifically take advantage of these things is irrelavent. You are empowered to do so by the rules of the game. Heck, it's because you are empowered by the rules, that you can choose NOT to do these things. However, at no point in time can a player do ANY of those things. The rules do not grant the player the choice of applying these elements or not. But, I do COMPLETELY agree with your final statement. I never said that the DM has total power. Just the lion's share of it. Which is exactly the point I've been trying to make all the way along. This all got started because BOTE talked about the idea that players have equivalent power/authority at the game table. HowandWhy has also argued that power/authority is equal. I've agreed that it's not a case where the DM is dictating everything to the players. That would suck. But, it is a case where the DM holds pretty much most of the power at the table. At least, IMO. Let's put it in the most basic way I can. At your table, can the following interaction occur: DM: There is a door in front of you. Player: I open the door and inside there is a 15 by 20 foot room with a chest and a bed against one wall. [/QUOTE]
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