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Why I don't GM by the nose
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<blockquote data-quote="howandwhy99" data-source="post: 5401505" data-attributes="member: 3192"><p>Um, how is that? Because they are players they engage within the scope of a character. How is this not engaging as a player directly? That's all it is.</p><p></p><p>A referee is not a player, but the one making judgments of the players actions. He doesn't engage in the game world at all. He relates it.</p><p></p><p>A DM may change things, but a referee never would. Only modern day RPGs specifically allow this. You're reading things into past documents which aren't there.</p><p></p><p>AD&D had some bad advice, as did BD&D. That was a mistake on the designers part. But the rules aren't rules, they are guidelines for creating your own code. The guidelines as published are not mandatory (though AD&D tried to make them so with "real D&D" and all).</p><p></p><p>Clearly I don't agree with these most people. 3.0 has rule zero where the others did not. That's hardly taking power away. In fact, I'd say it is questionably even a game with such a rule.</p><p></p><p>Please refrain from demanding any one else accept your absolute truths. Religion is banned on these boards. </p><p></p><p>The referee never plays a character or the game, only the players do that. The guy behind the screen sets the code prior to play and judges the player's actions, clarifying when necessary. The players are the only ones who take actions in the game. The ref simply relays results. He cannot do what the players do. Imagine playing Mastermind against yourself, it's ridiculous.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5401505, member: 3192"] Um, how is that? Because they are players they engage within the scope of a character. How is this not engaging as a player directly? That's all it is. A referee is not a player, but the one making judgments of the players actions. He doesn't engage in the game world at all. He relates it. A DM may change things, but a referee never would. Only modern day RPGs specifically allow this. You're reading things into past documents which aren't there. AD&D had some bad advice, as did BD&D. That was a mistake on the designers part. But the rules aren't rules, they are guidelines for creating your own code. The guidelines as published are not mandatory (though AD&D tried to make them so with "real D&D" and all). Clearly I don't agree with these most people. 3.0 has rule zero where the others did not. That's hardly taking power away. In fact, I'd say it is questionably even a game with such a rule. Please refrain from demanding any one else accept your absolute truths. Religion is banned on these boards. The referee never plays a character or the game, only the players do that. The guy behind the screen sets the code prior to play and judges the player's actions, clarifying when necessary. The players are the only ones who take actions in the game. The ref simply relays results. He cannot do what the players do. Imagine playing Mastermind against yourself, it's ridiculous. [/QUOTE]
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