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Why I don't GM by the nose
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<blockquote data-quote="Hussar" data-source="post: 5406007" data-attributes="member: 22779"><p>Well, yes and no. Personally, I think the strength far outweighs the weakness in this case. IMO, the place where DM's are most likely to start bringing up Rule 0 (or its equivalent) is either in combat or in some sort of physical or mental test. A skill check by any other name.</p><p></p><p>Yes, there will be times when Rule 0 gets invoked that don't involve some sort of mechanical resolution, but, I think that those will be in a small minority.</p><p></p><p>The strength of Page 42 is that the DM now has a fairly transparent window into the guts of the system and can make a much more educated decision about how difficult something should be. I think to a large degree, this is just going to skip over the growing pains that a new DM will likely suffer before finding the range (easy to difficult) on his own.</p><p></p><p>And, why not? After this much time, we should have a pretty good handle on how difficult something should be and still be fun.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5406007, member: 22779"] Well, yes and no. Personally, I think the strength far outweighs the weakness in this case. IMO, the place where DM's are most likely to start bringing up Rule 0 (or its equivalent) is either in combat or in some sort of physical or mental test. A skill check by any other name. Yes, there will be times when Rule 0 gets invoked that don't involve some sort of mechanical resolution, but, I think that those will be in a small minority. The strength of Page 42 is that the DM now has a fairly transparent window into the guts of the system and can make a much more educated decision about how difficult something should be. I think to a large degree, this is just going to skip over the growing pains that a new DM will likely suffer before finding the range (easy to difficult) on his own. And, why not? After this much time, we should have a pretty good handle on how difficult something should be and still be fun. [/QUOTE]
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