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Why I Don't Like 3.5 Damage Resistance
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<blockquote data-quote="Li Shenron" data-source="post: 1949366" data-attributes="member: 1465"><p>Heh, the gaming world is nice because it's various <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Everyone likes something and dislikes something else in each RPG or edition. And you're perfectly allowed to change what you don't like in your games, especially if it doesn't fit with your campaign issues.</p><p></p><p>In my opinion, the 3.5 DR is better than the 3.0 version because it's less straightforward. But I agree with Monte Cook's opinion that after the revised DR the pricing for +X enchantments to weapons is quite off.</p><p></p><p>One thing that is rarely mentioned is that the new 3.5 actually has at least 2 changes: (1) all the DR Y/+X have changed to DR Z/Magic and (2) new DR types have been introduced. Almost always it sounds like people are using either the whole old 3.0 or the whole new 3.5 version, but there are also at least two possibilities in between to consider. For instance, to me it seems that using the new alignment-based and material-based DR enriches the game, but I could keep the different effects for more degrees of +X.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1949366, member: 1465"] Heh, the gaming world is nice because it's various ;) Everyone likes something and dislikes something else in each RPG or edition. And you're perfectly allowed to change what you don't like in your games, especially if it doesn't fit with your campaign issues. In my opinion, the 3.5 DR is better than the 3.0 version because it's less straightforward. But I agree with Monte Cook's opinion that after the revised DR the pricing for +X enchantments to weapons is quite off. One thing that is rarely mentioned is that the new 3.5 actually has at least 2 changes: (1) all the DR Y/+X have changed to DR Z/Magic and (2) new DR types have been introduced. Almost always it sounds like people are using either the whole old 3.0 or the whole new 3.5 version, but there are also at least two possibilities in between to consider. For instance, to me it seems that using the new alignment-based and material-based DR enriches the game, but I could keep the different effects for more degrees of +X. [/QUOTE]
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Why I Don't Like 3.5 Damage Resistance
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