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Why I Don't Like 3.5 Damage Resistance
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<blockquote data-quote="Geron Raveneye" data-source="post: 1950350" data-attributes="member: 2268"><p>Yeah, sure...throw real-world legends into the game. That's really helpful. Not.</p><p></p><p>"Magic", as it exists in D&D, doesn't exist in real world legends about werewolves, vampires or demons. You always have weapons blessed by a saint, cursed by a devil, inhabited by some spirit, etc. Magic, as an unambiguous supernatural force, doesn't exist in any of those.</p><p></p><p>If you browse "standard" fantasy fare, though, you'll find magic as that kind of force...and you'll also find that magic is able to interact with, and injure, most other kinds of supernatural beings.</p><p></p><p>In contrast to what you seem to understand from my post, what I'm saying is that I prefer magic to have at least some effect on anything supernatural, be it a werewolf, a demon, an angel or a weird, tentacle-faced being from a fringe plane. Why? Because <strong>I like</strong> it that way...and apparently I'm not the only one. I'm not saying magic trumps anything...I'm saying having your weapon instilled with the mystical forces of the arcane makes it a little more effective in dealing damage to anything supernatural. I'm not throwing mystical symbolism out the window...I'm actually adding something to it.</p><p></p><p>What I'm <strong>not</strong> saying is that everybody has to see it that way.</p><p></p><p>Hope that's cleared up.</p><p></p><p>Oh, and by the way...I don't know what Monty Haul campaign burned you, or which players finally broke your nerves with their Diablo II playing style...but try to be so kind and not take it out of the hide of some fellow gamer whom you don't know, have never played with, and only judge by one post. It really helps keeping this neighbourhood friendly, you know? Thanks.</p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 1950350, member: 2268"] Yeah, sure...throw real-world legends into the game. That's really helpful. Not. "Magic", as it exists in D&D, doesn't exist in real world legends about werewolves, vampires or demons. You always have weapons blessed by a saint, cursed by a devil, inhabited by some spirit, etc. Magic, as an unambiguous supernatural force, doesn't exist in any of those. If you browse "standard" fantasy fare, though, you'll find magic as that kind of force...and you'll also find that magic is able to interact with, and injure, most other kinds of supernatural beings. In contrast to what you seem to understand from my post, what I'm saying is that I prefer magic to have at least some effect on anything supernatural, be it a werewolf, a demon, an angel or a weird, tentacle-faced being from a fringe plane. Why? Because [b]I like[/b] it that way...and apparently I'm not the only one. I'm not saying magic trumps anything...I'm saying having your weapon instilled with the mystical forces of the arcane makes it a little more effective in dealing damage to anything supernatural. I'm not throwing mystical symbolism out the window...I'm actually adding something to it. What I'm [b]not[/b] saying is that everybody has to see it that way. Hope that's cleared up. Oh, and by the way...I don't know what Monty Haul campaign burned you, or which players finally broke your nerves with their Diablo II playing style...but try to be so kind and not take it out of the hide of some fellow gamer whom you don't know, have never played with, and only judge by one post. It really helps keeping this neighbourhood friendly, you know? Thanks. [/QUOTE]
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