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Why I Don't Like 3.5 Damage Resistance
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<blockquote data-quote="TheAuldGrump" data-source="post: 1950695" data-attributes="member: 6957"><p>You know, I kept hearing how PCs would be carrying around 'golf bags' of weapons. </p><p></p><p>It hasn't happened. Generally there is some 'stacking' of types goin' on. The Paladin has a +2 holy silver longsword and a +2 holy cold iron warhammer. And because we use gunpowder he has a pouch of silver bullets for the one shot he might get against a werewolf at range as well as his ordinary bullets. Most of the PCs don't bother with more than one holy weapon.</p><p></p><p>Whereas before he carted around a +2 longsword, a +2 warhammer, a gun and both silver and ordinary bullets. </p><p></p><p>Big difference...</p><p></p><p>The concensus in the game is that the new rules are 'way cooler' (player quote) than just generic magic weapons. And since the fighting types generally want both a slashing weapon and a bludgeoning weapon it works out the same 'golf bag' wise. The single exception is a fighter who collects weapons, he does in fact have better than 50 weapons, lining the walls of the manor that the PCs call home... And he will start saying things like 'aha! I have the perfect tool for the job! Wizard, can you pop us home and back?' But he did that before 3.5 too, it is just an amusing character quirk. (He never, ever, sells magic weapons found as treasue, and will hire a bard to tell him the history of even a +1 dagger. I have used this to pull them into more than one adventure.)</p><p></p><p>No one seems to bother with the law/chaos end of things, it tends to be 'the forces of goodness and happy puppies' that the weapons are infused with. But they are pretty consistent with one bludgeoning weapon of iron, and one slashing weapon of silver. The rule seems to have always been one slashing weapon and one thumpy. The popular choice for bludgeoning is morningstar. And I allow both hammers and axes to have spiked, so either can also deal piercing damage (a common choice in reality as well as game, if the foe is wearing plate you need a piercing weapon to get through it).</p><p></p><p>But I do like the idea of Minor, Medium, and Major magic for the purposes of DR, I think that I will bounce it off the players to see what they think.</p><p></p><p>The Auld Grump, actually lately I have been running Steampunk, so the above needs the caveat 'While playing D&D'...</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 1950695, member: 6957"] You know, I kept hearing how PCs would be carrying around 'golf bags' of weapons. It hasn't happened. Generally there is some 'stacking' of types goin' on. The Paladin has a +2 holy silver longsword and a +2 holy cold iron warhammer. And because we use gunpowder he has a pouch of silver bullets for the one shot he might get against a werewolf at range as well as his ordinary bullets. Most of the PCs don't bother with more than one holy weapon. Whereas before he carted around a +2 longsword, a +2 warhammer, a gun and both silver and ordinary bullets. Big difference... The concensus in the game is that the new rules are 'way cooler' (player quote) than just generic magic weapons. And since the fighting types generally want both a slashing weapon and a bludgeoning weapon it works out the same 'golf bag' wise. The single exception is a fighter who collects weapons, he does in fact have better than 50 weapons, lining the walls of the manor that the PCs call home... And he will start saying things like 'aha! I have the perfect tool for the job! Wizard, can you pop us home and back?' But he did that before 3.5 too, it is just an amusing character quirk. (He never, ever, sells magic weapons found as treasue, and will hire a bard to tell him the history of even a +1 dagger. I have used this to pull them into more than one adventure.) No one seems to bother with the law/chaos end of things, it tends to be 'the forces of goodness and happy puppies' that the weapons are infused with. But they are pretty consistent with one bludgeoning weapon of iron, and one slashing weapon of silver. The rule seems to have always been one slashing weapon and one thumpy. The popular choice for bludgeoning is morningstar. And I allow both hammers and axes to have spiked, so either can also deal piercing damage (a common choice in reality as well as game, if the foe is wearing plate you need a piercing weapon to get through it). But I do like the idea of Minor, Medium, and Major magic for the purposes of DR, I think that I will bounce it off the players to see what they think. The Auld Grump, actually lately I have been running Steampunk, so the above needs the caveat 'While playing D&D'... [/QUOTE]
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