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Why I don't like alignment in fantasy RPGs
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<blockquote data-quote="Umbran" data-source="post: 5423645" data-attributes="member: 177"><p>If the GM is doing the job properly, the player knew pretty darned well what the GM's take on alignment was before taking the class - so the player agreed to use the GM's conception and take it as their own.</p><p></p><p>The Universe has it's own standards and rules. Nobody argues that if the character falls 50 feet, they're probably going to get hurt, and that the game's version of being hurt ought to be applied. Game alignment is how we give the game Universe moral rules on top of the physical ones, so that sometimes certain moral actions are more difficult, or will also hurt.</p><p></p><p>If the players don't understand the moral rules the GM is using, that's kind of like them not knowing how falling damage works. The player should know what the consequences of a moral action will be as well as he'd know about a similarly common physical action.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5423645, member: 177"] If the GM is doing the job properly, the player knew pretty darned well what the GM's take on alignment was before taking the class - so the player agreed to use the GM's conception and take it as their own. The Universe has it's own standards and rules. Nobody argues that if the character falls 50 feet, they're probably going to get hurt, and that the game's version of being hurt ought to be applied. Game alignment is how we give the game Universe moral rules on top of the physical ones, so that sometimes certain moral actions are more difficult, or will also hurt. If the players don't understand the moral rules the GM is using, that's kind of like them not knowing how falling damage works. The player should know what the consequences of a moral action will be as well as he'd know about a similarly common physical action. [/QUOTE]
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