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Why I don't like alignment in fantasy RPGs
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<blockquote data-quote="fumetti" data-source="post: 5424173" data-attributes="member: 6667461"><p>I prefer PARTY alignment, or even CAMPAIGN alignment instead of character alignment.</p><p></p><p><u><strong>Character alignment</strong></u> is only important to me as a way to keep players from being psychotic or schizophrenic. Gross inconsistencies in behavior make for bad roleplaying. Letting players act good or bad according to whim undermines the whole concept of <em>playing a character</em>. It also means the characters are essentially evil (good people aren't evil when it suits them, but evil people act good when it suits them).</p><p></p><p>A good alternative is <u><strong>party alignment</strong></u>. It designates the overall goals and attitudes of the group while allowing some members latitude in their personalities. This creates interesting drama within the party, esp. when a Paladin finds himself working with a shady thief.</p><p></p><p>Another alternative is <u><strong>campaign alignment</strong></u>. Similar to the above, it just states that regardless of the individual personalities the campaign and all adventures are designed for the goals of good (or evil). Even if you play an assassin, you must ultimately be working towards fighting evil (or good). (CA doesn't have to be for good or evil, it just works towards some kind of basic morality/motivation.)</p></blockquote><p></p>
[QUOTE="fumetti, post: 5424173, member: 6667461"] I prefer PARTY alignment, or even CAMPAIGN alignment instead of character alignment. [U][B]Character alignment[/B][/U] is only important to me as a way to keep players from being psychotic or schizophrenic. Gross inconsistencies in behavior make for bad roleplaying. Letting players act good or bad according to whim undermines the whole concept of [I]playing a character[/I]. It also means the characters are essentially evil (good people aren't evil when it suits them, but evil people act good when it suits them). A good alternative is [U][B]party alignment[/B][/U]. It designates the overall goals and attitudes of the group while allowing some members latitude in their personalities. This creates interesting drama within the party, esp. when a Paladin finds himself working with a shady thief. Another alternative is [U][B]campaign alignment[/B][/U]. Similar to the above, it just states that regardless of the individual personalities the campaign and all adventures are designed for the goals of good (or evil). Even if you play an assassin, you must ultimately be working towards fighting evil (or good). (CA doesn't have to be for good or evil, it just works towards some kind of basic morality/motivation.) [/QUOTE]
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