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Why I don't like alignment in fantasy RPGs
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<blockquote data-quote="prosfilaes" data-source="post: 5424507" data-attributes="member: 40166"><p>When the GM kills your character, that's providing adversity? </p><p></p><p></p><p></p><p>You don't have to do what the NPCs want. But if you want to get from them what you want, you're going to have to do what they want.</p><p></p><p></p><p></p><p>For a beer & pretzels game, a good or neutral alignment puts certain NPCs off limits for the killing and taking their stuff.</p><p></p><p></p><p></p><p>I don't let warriors play their concept of warriors, either; if they don't have a magical enough weapon, they can't do damage to certain creatures. It's just that priests have more esoteric rules. I'm more than willing to discuss everything at the character creation level, but once you get into play what it takes to keep Kelemvor happy is a universe constraint, and the GM runs universe constrants. </p><p></p><p></p><p></p><p>Characters get removed from parties by their party members all the time, with their shield or on it. Anyway, this was in response to "this applying alignment against a player's wishes is dismissing that player's own evaluative judgement." If it's about getting mechanically hosed, the GM is always the arbitrator of what will get you mechanically hosed. If it's about dismissing the player's judgment, other players can do that too.</p><p></p><p></p><p></p><p>If one player has a tendency to do that, then the alignment rules can be a warning not to go there in this game. Even for a larger group, the alignments can help signify what type of game is being played. </p><p></p><p></p><p></p><p>Alignment can be a tool to guide the tone of a game. Discussing issues is better then trying to use alignment as a stick.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 5424507, member: 40166"] When the GM kills your character, that's providing adversity? You don't have to do what the NPCs want. But if you want to get from them what you want, you're going to have to do what they want. For a beer & pretzels game, a good or neutral alignment puts certain NPCs off limits for the killing and taking their stuff. I don't let warriors play their concept of warriors, either; if they don't have a magical enough weapon, they can't do damage to certain creatures. It's just that priests have more esoteric rules. I'm more than willing to discuss everything at the character creation level, but once you get into play what it takes to keep Kelemvor happy is a universe constraint, and the GM runs universe constrants. Characters get removed from parties by their party members all the time, with their shield or on it. Anyway, this was in response to "this applying alignment against a player's wishes is dismissing that player's own evaluative judgement." If it's about getting mechanically hosed, the GM is always the arbitrator of what will get you mechanically hosed. If it's about dismissing the player's judgment, other players can do that too. If one player has a tendency to do that, then the alignment rules can be a warning not to go there in this game. Even for a larger group, the alignments can help signify what type of game is being played. Alignment can be a tool to guide the tone of a game. Discussing issues is better then trying to use alignment as a stick. [/QUOTE]
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