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Why I don't like alignment in fantasy RPGs
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<blockquote data-quote="Mallus" data-source="post: 5425126" data-attributes="member: 3887"><p>Maybe I'm just being cynical, but gross inconsistencies in behavior are usually the most realistic part of a player character, ie actual people exhibit fairly gross inconsistencies in their behavior all the time.</p><p></p><p></p><p>That's a good suggestion. It's essentially how my group operates. Our alignment works out to something like "Satiric Transgressive". Not sure where that fits into the traditional 9-point system... </p><p></p><p></p><p>This reminds me of a scene from our campaign, the lowest point of my paladin's career. Under the influence his frankly rather Stalinist dwarven friend, my paladin attempted to intimidate the patrons of a goblin bar into revealing the location of a thief. The two of them busted into the place in full-on Communist Party enforcer mode. He promptly grabbed the nearest person and put them in a headlock. Unfortunately, this was a waitress. </p><p></p><p>Note this was fully in-character for my Dragonborn paladin. He's surprisingly impressionable for a devout religious warrior. He's basically an alien, slightly lost among the mammals, and he often bases his behavior on one of his companions or on the stuff he's read in lurid popular fiction. In a way, my character is also playing a role.</p><p></p><p>So the crowd reacts, drawing weapons. My paladin overreacts, letting go of the waitress and drawing his axe. Six seconds later the floor is littered with goblins bleeding out.</p><p></p><p>The DM played the bar patron's reactions, especially the waitresses, perfectly; horror, shock, disbelief. Some of the finest acting I've seen from any DM.</p><p></p><p>Let's just say my PC, and me right along with him, felt the sting of guilt and shame. For that point onward, my PC has been trying to atone for what he had done. This was my decision, my character's journey of (hyper-violent) personal growth, which occurred in the absence of a formal alignment system. </p><p></p><p>It was a great scene, if one I'm not entirely proud of. A fine role-playing moment. And a valuable lesson learned by my impressionable, somewhat trigger-happy reptilian Charlemagne wanna-be. </p><p></p><p></p><p>The way my group sees it, there are personalities. The goal of play is to try and make an interesting one to explore the game's fiction with.</p></blockquote><p></p>
[QUOTE="Mallus, post: 5425126, member: 3887"] Maybe I'm just being cynical, but gross inconsistencies in behavior are usually the most realistic part of a player character, ie actual people exhibit fairly gross inconsistencies in their behavior all the time. That's a good suggestion. It's essentially how my group operates. Our alignment works out to something like "Satiric Transgressive". Not sure where that fits into the traditional 9-point system... This reminds me of a scene from our campaign, the lowest point of my paladin's career. Under the influence his frankly rather Stalinist dwarven friend, my paladin attempted to intimidate the patrons of a goblin bar into revealing the location of a thief. The two of them busted into the place in full-on Communist Party enforcer mode. He promptly grabbed the nearest person and put them in a headlock. Unfortunately, this was a waitress. Note this was fully in-character for my Dragonborn paladin. He's surprisingly impressionable for a devout religious warrior. He's basically an alien, slightly lost among the mammals, and he often bases his behavior on one of his companions or on the stuff he's read in lurid popular fiction. In a way, my character is also playing a role. So the crowd reacts, drawing weapons. My paladin overreacts, letting go of the waitress and drawing his axe. Six seconds later the floor is littered with goblins bleeding out. The DM played the bar patron's reactions, especially the waitresses, perfectly; horror, shock, disbelief. Some of the finest acting I've seen from any DM. Let's just say my PC, and me right along with him, felt the sting of guilt and shame. For that point onward, my PC has been trying to atone for what he had done. This was my decision, my character's journey of (hyper-violent) personal growth, which occurred in the absence of a formal alignment system. It was a great scene, if one I'm not entirely proud of. A fine role-playing moment. And a valuable lesson learned by my impressionable, somewhat trigger-happy reptilian Charlemagne wanna-be. The way my group sees it, there are personalities. The goal of play is to try and make an interesting one to explore the game's fiction with. [/QUOTE]
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