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Why I don't like alignment in fantasy RPGs
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<blockquote data-quote="Aberzanzorax" data-source="post: 5425279" data-attributes="member: 64209"><p>Pemerton, you made some very, very good points. Points that made me rethink a portion of what I believe/am saying.</p><p> </p><p>Two things I neglected:</p><p> </p><p>1. There are different "moralities" and different "paladins"....a paladin of Sune will have very different standards and courses of action that are "right" than a paladin of Kord.</p><p> </p><p>2. This is a game and not an ethics seminar (I was a philosophy major specializing in ethics BTW...so they might be a bit more interchangeable/fun for me than others).</p><p> </p><p> </p><p> </p><p> </p><p>That said....</p><p> </p><p>I think, if we are to move forward with "highly ethical characters" just like "highly tactical warriors" then we need to understand what the boundaries are for both...in a codified way.</p><p> </p><p> </p><p>So, here's my (admittedly, off the cuff) solution: </p><p>If you have an "extreme" alignment or an "ALIGNMENT!!!!" as I stated earlier, what about these questions?</p><p> </p><p>1. What will you ALWAYS do? OR What will you ALWAYS fight for?</p><p>2. What will you NEVER do? </p><p> </p><p>I balk at the idea that "super good" characters are overly free of moral restrictions...and submit that these restrictions can, and probably should be player derived. So, perhaps a code of conduct or player questionairre is in order?</p><p> </p><p> </p><p> </p><p>In my opinion, which is swayed a bit, but not totally...if a character is "super moral" as I've suggested....they need a personal code of conduct. Just like a tactician, or fighter, or spellcaster....there need to be boundaries defined that are shared with the DM. These boundaries need not be "rules" per se...but could be a descriptive coda of action.</p><p> </p><p>In any case...it is totally reasonable for a paladin of justice and a paladin of beauty to go head to head...perhaps in their lawful goodness and zealotry to try to kill one another.</p><p> </p><p>But, in such a case, the DM should have a very good understanding of why such a thing is happening.</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5425279, member: 64209"] Pemerton, you made some very, very good points. Points that made me rethink a portion of what I believe/am saying. Two things I neglected: 1. There are different "moralities" and different "paladins"....a paladin of Sune will have very different standards and courses of action that are "right" than a paladin of Kord. 2. This is a game and not an ethics seminar (I was a philosophy major specializing in ethics BTW...so they might be a bit more interchangeable/fun for me than others). That said.... I think, if we are to move forward with "highly ethical characters" just like "highly tactical warriors" then we need to understand what the boundaries are for both...in a codified way. So, here's my (admittedly, off the cuff) solution: If you have an "extreme" alignment or an "ALIGNMENT!!!!" as I stated earlier, what about these questions? 1. What will you ALWAYS do? OR What will you ALWAYS fight for? 2. What will you NEVER do? I balk at the idea that "super good" characters are overly free of moral restrictions...and submit that these restrictions can, and probably should be player derived. So, perhaps a code of conduct or player questionairre is in order? In my opinion, which is swayed a bit, but not totally...if a character is "super moral" as I've suggested....they need a personal code of conduct. Just like a tactician, or fighter, or spellcaster....there need to be boundaries defined that are shared with the DM. These boundaries need not be "rules" per se...but could be a descriptive coda of action. In any case...it is totally reasonable for a paladin of justice and a paladin of beauty to go head to head...perhaps in their lawful goodness and zealotry to try to kill one another. But, in such a case, the DM should have a very good understanding of why such a thing is happening. [/QUOTE]
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