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Why I don't like alignment in fantasy RPGs
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<blockquote data-quote="Treebore" data-source="post: 5425289" data-attributes="member: 10177"><p>There is a BIG difference between being dictated to as compared to what you started with in your OP. In your OP your saying the consequences of your PC actions should also be determined by you and what you think. You can decide what you want to do all day long, but the DM</p><p> gets to decide the consequences/results of your actions all day long. That is not dictating, that is how the game works, that is how real life works. You said that you should get to decide not only your actions, but how those actions are reacted too. If you want that, be the DM, they get to do that. All you control is what your PC does, everything else is decided by the DM. You don't have to like it, just like I am sure you don't like how things go in real life, but just like in real life, the consequences of your actions are outside of your control.</p><p></p><p>Alignments sole purpose is to give a common ground definition of what is expected of your PC when that alignment is put on their character sheet, and the more religious your PC is, such as cleric, Paladin, etc... the more closely you should live by and exemplify the key tenets of that alignment.</p><p></p><p>Players who fail to do so simply fail to do so. So suffer whatever consequences the GM feels are appropriate. That is the way it should be. If the player gets to decide not only their actions, but the consequences of those actions, then why even bother with having a DM? Why roll a D20 to see if you hit or saved? Just decide what you want it to be.</p><p></p><p>Maybe you should read my sig and give it some further thought.</p><p></p><p>As it is we will have to agree to disagree.</p></blockquote><p></p>
[QUOTE="Treebore, post: 5425289, member: 10177"] There is a BIG difference between being dictated to as compared to what you started with in your OP. In your OP your saying the consequences of your PC actions should also be determined by you and what you think. You can decide what you want to do all day long, but the DM gets to decide the consequences/results of your actions all day long. That is not dictating, that is how the game works, that is how real life works. You said that you should get to decide not only your actions, but how those actions are reacted too. If you want that, be the DM, they get to do that. All you control is what your PC does, everything else is decided by the DM. You don't have to like it, just like I am sure you don't like how things go in real life, but just like in real life, the consequences of your actions are outside of your control. Alignments sole purpose is to give a common ground definition of what is expected of your PC when that alignment is put on their character sheet, and the more religious your PC is, such as cleric, Paladin, etc... the more closely you should live by and exemplify the key tenets of that alignment. Players who fail to do so simply fail to do so. So suffer whatever consequences the GM feels are appropriate. That is the way it should be. If the player gets to decide not only their actions, but the consequences of those actions, then why even bother with having a DM? Why roll a D20 to see if you hit or saved? Just decide what you want it to be. Maybe you should read my sig and give it some further thought. As it is we will have to agree to disagree. [/QUOTE]
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