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Why I don't like alignment in fantasy RPGs
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<blockquote data-quote="Aberzanzorax" data-source="post: 5425332" data-attributes="member: 64209"><p>In my opinion, the DM should have a very good understanding for plot related events just as much as he should have a very good understanding of rules related events.</p><p> </p><p>For plot related events, usually there are more, not less, judgement calls that a DM must make...hence the need for understanding.</p><p> </p><p> </p><p>Even if, in my example, the two paladins are pcs, there are going to be reprecussions for the winner and loser, and they will be larger than just those of the characters' emotions...extending out to church hierarchies and such.</p><p> </p><p>But if one is not a pc, the need for understanding is greater, as the DM has to play the role of the NPC. Does he (after the conflict is resolved) come to understand/appreciate the reasons and actions of the other paladin? Does it turn him to evil in a quest for vengeance? </p><p> </p><p> </p><p>If you (you being the hypothetical you, not addressed at anyone in particular) aren't going to play with morality, that's fine. My games don't tend to use "morale" rolls. But if you are, and you are going to really introduce that to the plot and the world as a major component, then of course it is important that the arbiter of the rules (the DM) understand how these rules work, and what the consequences of breaking them should be.</p><p> </p><p> </p><p>Or...are we to assume that for some reason (one I'm not sure I've been provided) that the player, and the player alone becomes the arbiter of moral decisions, while all other rules are under the purview of the DM?</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5425332, member: 64209"] In my opinion, the DM should have a very good understanding for plot related events just as much as he should have a very good understanding of rules related events. For plot related events, usually there are more, not less, judgement calls that a DM must make...hence the need for understanding. Even if, in my example, the two paladins are pcs, there are going to be reprecussions for the winner and loser, and they will be larger than just those of the characters' emotions...extending out to church hierarchies and such. But if one is not a pc, the need for understanding is greater, as the DM has to play the role of the NPC. Does he (after the conflict is resolved) come to understand/appreciate the reasons and actions of the other paladin? Does it turn him to evil in a quest for vengeance? If you (you being the hypothetical you, not addressed at anyone in particular) aren't going to play with morality, that's fine. My games don't tend to use "morale" rolls. But if you are, and you are going to really introduce that to the plot and the world as a major component, then of course it is important that the arbiter of the rules (the DM) understand how these rules work, and what the consequences of breaking them should be. Or...are we to assume that for some reason (one I'm not sure I've been provided) that the player, and the player alone becomes the arbiter of moral decisions, while all other rules are under the purview of the DM? [/QUOTE]
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