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Why I don't like alignment in fantasy RPGs
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<blockquote data-quote="pemerton" data-source="post: 5426842" data-attributes="member: 42582"><p>Thanks for the thoughfu reply. </p><p></p><p>This fits with my impression.</p><p></p><p>I can follow what your describing - but unless everyone at the table is playing the same way (ie all the players have to interact a lot with the GM as part of the process of making choices for their PCs), I think it's just the sort of recipe for conflict that I'm criticising. And to work, I also think it would depend upon the GM being very careful <em>not</em> to set up the game in such a way that in every conflict it was the GM, and not the player, who had the final say over what counted as an acceptable response for the PCs.</p><p></p><p>To an extent, I think. But also many 3E GMs insist on no evil PCs (and the PHB is written in this tone, with Evil being described not from the point of view of a protagonist, but rather as the property of an antagonist). And this then gives the power back to the GM. Not to mention that even if the GM does allow evil PCs, who wants to be told - when they think their PC is doing the right thing - that in fact their PC is evil?</p></blockquote><p></p>
[QUOTE="pemerton, post: 5426842, member: 42582"] Thanks for the thoughfu reply. This fits with my impression. I can follow what your describing - but unless everyone at the table is playing the same way (ie all the players have to interact a lot with the GM as part of the process of making choices for their PCs), I think it's just the sort of recipe for conflict that I'm criticising. And to work, I also think it would depend upon the GM being very careful [I]not[/I] to set up the game in such a way that in every conflict it was the GM, and not the player, who had the final say over what counted as an acceptable response for the PCs. To an extent, I think. But also many 3E GMs insist on no evil PCs (and the PHB is written in this tone, with Evil being described not from the point of view of a protagonist, but rather as the property of an antagonist). And this then gives the power back to the GM. Not to mention that even if the GM does allow evil PCs, who wants to be told - when they think their PC is doing the right thing - that in fact their PC is evil? [/QUOTE]
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