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Why I don't like alignment in fantasy RPGs
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<blockquote data-quote="prosfilaes" data-source="post: 5432890" data-attributes="member: 40166"><p>Again, if I want to play story games, then I know where to find them. NPCs are controlled by the GM.</p><p></p><p></p><p></p><p>That's the job of the GM, to resolve in-game issues. </p><p></p><p></p><p></p><p>It's not just a homonym. It is a word that is borrowed from English terminology that has specialized meanings in English. We care about a paladin departing from LG because in the game world, that's where the paladin's power derives from. We care about whether a party has evil PCs, because history has shown roleplayers that a party with evil PCs tends to have certain issues. </p><p></p><p></p><p></p><p>Fighter, and Wizard and Knight, and Level, and Charisma, and Wisdom are all words that have English meanings that get their force in D&D from their English meaning, and yet don't mean their English meaning. Just because you swing a mean mace, or even a mean sword doesn't mean you're a Fighter.</p><p></p><p></p><p></p><p>I don't think the alignment rules posit anything of the sort. Everything is up for discussion in the social contract. But once the game starts, the default D&D rules put all aspects of the game world in the GM.</p><p></p><p></p><p></p><p>This blows my mind. The only reason not to slit their throats and take their stuff are moral (or political or legal, but not often in D&D). In real life as in the game, I'm going to take a position on this for moral issues and I'm going to state those issues as such in the discussion. </p><p></p><p></p><p></p><p>You get to play a cleric, not a god. That's not one of the negotiables here.</p><p></p><p></p><p></p><p>I've seen a lot of D&D play without that problem. 35 years of D&D seem to indicate that most people don't have game-killing problems with alignment.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 5432890, member: 40166"] Again, if I want to play story games, then I know where to find them. NPCs are controlled by the GM. That's the job of the GM, to resolve in-game issues. It's not just a homonym. It is a word that is borrowed from English terminology that has specialized meanings in English. We care about a paladin departing from LG because in the game world, that's where the paladin's power derives from. We care about whether a party has evil PCs, because history has shown roleplayers that a party with evil PCs tends to have certain issues. Fighter, and Wizard and Knight, and Level, and Charisma, and Wisdom are all words that have English meanings that get their force in D&D from their English meaning, and yet don't mean their English meaning. Just because you swing a mean mace, or even a mean sword doesn't mean you're a Fighter. I don't think the alignment rules posit anything of the sort. Everything is up for discussion in the social contract. But once the game starts, the default D&D rules put all aspects of the game world in the GM. This blows my mind. The only reason not to slit their throats and take their stuff are moral (or political or legal, but not often in D&D). In real life as in the game, I'm going to take a position on this for moral issues and I'm going to state those issues as such in the discussion. You get to play a cleric, not a god. That's not one of the negotiables here. I've seen a lot of D&D play without that problem. 35 years of D&D seem to indicate that most people don't have game-killing problems with alignment. [/QUOTE]
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