Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why I don't like alignment in fantasy RPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5434337" data-attributes="member: 42582"><p>I think you might have missed my point here. I'm not talking about a situation in which a player decides to play a PC whose values are different to the player's. This is fine (at least in principle - in practice, sometimes it can be a little tricky depending on the values in question).</p><p></p><p>I'm talking about a situation in which the player believes that what her/his PC did is <em>good</em>, but the GM insists that it is <em>evil</em>. This is not just the GM passing judgment on the PC. It it also the GM telling the <em>player</em> that s/he cannot tell good from evil behaviour in the circumstance in question.</p><p></p><p>It seems to me pretty obvious that this is a good part of the reason why arguments about alignment, both in play and on message boards, become so heated.</p><p></p><p>This is a misdescription. I am talking about the player determining whether or not his/her PC lives up to that PC's moral code. And why would I want to do that? Because it produces interesting gaming, and it doesn't start any fights.</p><p></p><p>Well, in my OP I noted that in a hardcore gamist game things might be different, although I also suggested that personality disadvantages aren't a very good mechanism for balancing in a hardcore gamist game.</p><p></p><p>But the balancing point is also a bit of a red herring. Paladins in 3E are already one of the weaker classes. They don't <em>need</em> a personality disadvantage as a balancing factor. And in all the thread discussing CoDzilla, I've never seen it suggested that alignment constraints impose much balance. And the reason for this is pretty obvious, because if I want to play CoDzilla I just pick LN, TN or (perhaps) NG as my alignment and go from there. These are alignments that (in my experience) only rarely cause trouble at the table.</p><p></p><p>Perhaps, yes, depending on what else is at stake. If the player paid PC build resources to get that oath or pact, then definitely yes. (Again, subject to the proviso that if the whole point of the game is for the GM to use that oath/pact to throw adversity at the PC, then perhaps not - but this does not describe any edition of D&D as written, and I've never seen D&D used to play this sort of game, in part because alignment is a huge impediment to it.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 5434337, member: 42582"] I think you might have missed my point here. I'm not talking about a situation in which a player decides to play a PC whose values are different to the player's. This is fine (at least in principle - in practice, sometimes it can be a little tricky depending on the values in question). I'm talking about a situation in which the player believes that what her/his PC did is [I]good[/I], but the GM insists that it is [I]evil[/I]. This is not just the GM passing judgment on the PC. It it also the GM telling the [I]player[/I] that s/he cannot tell good from evil behaviour in the circumstance in question. It seems to me pretty obvious that this is a good part of the reason why arguments about alignment, both in play and on message boards, become so heated. This is a misdescription. I am talking about the player determining whether or not his/her PC lives up to that PC's moral code. And why would I want to do that? Because it produces interesting gaming, and it doesn't start any fights. Well, in my OP I noted that in a hardcore gamist game things might be different, although I also suggested that personality disadvantages aren't a very good mechanism for balancing in a hardcore gamist game. But the balancing point is also a bit of a red herring. Paladins in 3E are already one of the weaker classes. They don't [I]need[/I] a personality disadvantage as a balancing factor. And in all the thread discussing CoDzilla, I've never seen it suggested that alignment constraints impose much balance. And the reason for this is pretty obvious, because if I want to play CoDzilla I just pick LN, TN or (perhaps) NG as my alignment and go from there. These are alignments that (in my experience) only rarely cause trouble at the table. Perhaps, yes, depending on what else is at stake. If the player paid PC build resources to get that oath or pact, then definitely yes. (Again, subject to the proviso that if the whole point of the game is for the GM to use that oath/pact to throw adversity at the PC, then perhaps not - but this does not describe any edition of D&D as written, and I've never seen D&D used to play this sort of game, in part because alignment is a huge impediment to it.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why I don't like alignment in fantasy RPGs
Top