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Why I don't like alignment in fantasy RPGs
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<blockquote data-quote="Arlough" data-source="post: 5435038" data-attributes="member: 79335"><p>Of the active editions, 3.x/Pathfinder is the only one that has alignment penalties built in for the paladin. 4e does not have a mechanic for enforcing alignment, in fact here is what the PHB1 has to say about it:</p><p></p><p></p><p>So the dicussion has to be about 3.x and earlier. Plus, the <strong>BoED</strong> and <strong>BoVD</strong> have not been published for 4e.</p><p><span style="color: Sienna">And, at this rate, probobly never will be. Instead we will get a pair of powers and an unusable item in an upcoming edition of Drag-on. But that is a rant for another thread.</span></p><p></p><p></p><p></p><p></p><p>If, indeed, you have not had to enforce alignment since junior high, then the obvious implication is that in the time since either the players have been handling this just fine, or you have not played with a single Divine or Pact type character.</p><p></p><p>If the players have been handling it by staying within their alignment, then why wouldn't they handle the scenario where their character acted out of alignment (due to coercion, confusion, control, no good choice, or whatever) with the same level of good judgement?</p><p></p><p>If the players have not played a divine or pact bound character in that time (or if I am misreading what you are saying), then what aspect of your play group makes you think that the players, when playing a character with a strict moral code, would "never do so fairly"?</p><p>Is it your experience that players will cheat whenever they get the opportunity to? Do your players try to fudge on die rolls? Does the DM of your group have to keep copies of everybody's character sheet for the purpose of making sure they are not giving themselves too much in the way of a bonus?</p><p></p><p>I trust the players to play out their characters as though they were living the character's life. I like to have copies of everybody's character sheets, but that is more so I can evaluate what the party is talented at in skill challenges and have a pretty good idea what their defenses and hit points are. This allows me to adjust skill challenges, monsters, and NPC's accordingly soas to never put the PCs in a no-win situation.</p></blockquote><p></p>
[QUOTE="Arlough, post: 5435038, member: 79335"] Of the active editions, 3.x/Pathfinder is the only one that has alignment penalties built in for the paladin. 4e does not have a mechanic for enforcing alignment, in fact here is what the PHB1 has to say about it: So the dicussion has to be about 3.x and earlier. Plus, the [B]BoED[/B] and [B]BoVD[/B] have not been published for 4e. [COLOR="Sienna"]And, at this rate, probobly never will be. Instead we will get a pair of powers and an unusable item in an upcoming edition of Drag-on. But that is a rant for another thread.[/COLOR] If, indeed, you have not had to enforce alignment since junior high, then the obvious implication is that in the time since either the players have been handling this just fine, or you have not played with a single Divine or Pact type character. If the players have been handling it by staying within their alignment, then why wouldn't they handle the scenario where their character acted out of alignment (due to coercion, confusion, control, no good choice, or whatever) with the same level of good judgement? If the players have not played a divine or pact bound character in that time (or if I am misreading what you are saying), then what aspect of your play group makes you think that the players, when playing a character with a strict moral code, would "never do so fairly"? Is it your experience that players will cheat whenever they get the opportunity to? Do your players try to fudge on die rolls? Does the DM of your group have to keep copies of everybody's character sheet for the purpose of making sure they are not giving themselves too much in the way of a bonus? I trust the players to play out their characters as though they were living the character's life. I like to have copies of everybody's character sheets, but that is more so I can evaluate what the party is talented at in skill challenges and have a pretty good idea what their defenses and hit points are. This allows me to adjust skill challenges, monsters, and NPC's accordingly soas to never put the PCs in a no-win situation. [/QUOTE]
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