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Why I don't like Wealth by Level guidelines
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<blockquote data-quote="Raven Crowking" data-source="post: 5503440" data-attributes="member: 18280"><p>There's nothing I disagree with, just things I don't fully agree with (as a matter of preference). Overall, I like the cut of your jib, and you shouldn't be worried about my niggling little likes or dislikes. FWIW, I am very careful about "treasure parcels", "wish lists", and "magic shops" for many of the reasons you dislike WBL guidelines. </p><p></p><p>"Magic shops" bother me the least, if they are rare, minimal, unrealiable, or all three. A magic shop where you can buy a +5 sword bothers me a lot.</p><p></p><p>"Wish lists" IMHO should occur in play. I.e., if Bob the Fighter starts looking for a magic bow, you as the GM now know that Bob the Fighter wants a magic bow. Communication is good, but wish lists can easily lead to the same expectations WBL guidelines can.</p><p></p><p>Likewise treasure parcels. I prefer to think "What should be here, based on setting?" than anything else. If the PCs get a big haul as a result, woot! If they get less than they'd hope for, well, it's a tough world. </p><p></p><p>But, again, don't let my concerns stop you from making the game you want!</p><p></p><p></p><p></p><p>Well, if it is an OGL game, you can borrow freely from the Beta Playtest of RCFG. All the text (except quotes from other sources) is OGC, and there are a few things that might spur your creativity. Even if the Beta Playtest is an organizational nightmare.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5503440, member: 18280"] There's nothing I disagree with, just things I don't fully agree with (as a matter of preference). Overall, I like the cut of your jib, and you shouldn't be worried about my niggling little likes or dislikes. FWIW, I am very careful about "treasure parcels", "wish lists", and "magic shops" for many of the reasons you dislike WBL guidelines. "Magic shops" bother me the least, if they are rare, minimal, unrealiable, or all three. A magic shop where you can buy a +5 sword bothers me a lot. "Wish lists" IMHO should occur in play. I.e., if Bob the Fighter starts looking for a magic bow, you as the GM now know that Bob the Fighter wants a magic bow. Communication is good, but wish lists can easily lead to the same expectations WBL guidelines can. Likewise treasure parcels. I prefer to think "What should be here, based on setting?" than anything else. If the PCs get a big haul as a result, woot! If they get less than they'd hope for, well, it's a tough world. But, again, don't let my concerns stop you from making the game you want! Well, if it is an OGL game, you can borrow freely from the Beta Playtest of RCFG. All the text (except quotes from other sources) is OGC, and there are a few things that might spur your creativity. Even if the Beta Playtest is an organizational nightmare. RC [/QUOTE]
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