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Why I don't like Wealth by Level guidelines
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<blockquote data-quote="Raven Crowking" data-source="post: 5503629" data-attributes="member: 18280"><p>Truth! </p><p></p><p>In another thread, there is a poster who has taken some guidelines found in the 1e DMG and defined them as "the mechanics" to "prove" that NPCs are mechanically different from PCs, despite the existence of other guidelines that say different.</p><p></p><p>Even when someone writes "These are only guidelines" repeatedly, throughout the text of said guidelines, there are those who will mistake them for mechanics (i.e., rules).</p><p></p><p>I think game designers do need to offer guidelines that mesh well with expected play paradigms, but they need to be mindful of how those guidelines are going to be perceived. I.e., there is a reason why those old TSR books keep saying "BUT CHECK WITH YOUR DM FIRST!" (or words to that effect), and sometimes that still isn't enough.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5503629, member: 18280"] Truth! In another thread, there is a poster who has taken some guidelines found in the 1e DMG and defined them as "the mechanics" to "prove" that NPCs are mechanically different from PCs, despite the existence of other guidelines that say different. Even when someone writes "These are only guidelines" repeatedly, throughout the text of said guidelines, there are those who will mistake them for mechanics (i.e., rules). I think game designers do need to offer guidelines that mesh well with expected play paradigms, but they need to be mindful of how those guidelines are going to be perceived. I.e., there is a reason why those old TSR books keep saying "BUT CHECK WITH YOUR DM FIRST!" (or words to that effect), and sometimes that still isn't enough. RC [/QUOTE]
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Why I don't like Wealth by Level guidelines
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