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Why I don't like Wealth by Level guidelines
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<blockquote data-quote="MerricB" data-source="post: 5503806" data-attributes="member: 3586"><p>One of the interesting things to consider is what effect having a 10-12th level character with *no* magic items does in each edition, compared to having the standard (expected) items.</p><p></p><p>In AD&D, you're possibly talking about a 3 to 6 point swing to AC, and a 3-point swing in to-hit chances and damage, plus the possibility that there are certain monsters you can't damage (immunity to non-magical weapons).</p><p></p><p>In 3E, the swing in AC is far more noticeable: you could well be talking about a 10 point variance (gloves of Dex, magic armour, magic shield, ring of protection); the attack and damage bonuses are less swingy and are closer to AD&D. (about 3 points). There are also monsters you are much less effective against (damage reduction vs non-magical weapons).</p><p></p><p>In 4E, you're back to AD&D levels of variance to AC, attack bonuses and damage bonuses. I don't think there are any non-magical weapon resistant monsters, but I might be wrong. In fact, with the lack of AC-affecting magic shields, AC drops to a 3 point swing level, although damage might be a couple of points higher due to bracers. (Of course, AD&D has Ogre and Giant-Strength items, which could be pretty important).</p><p></p><p>The other point of difference is that 4E weapons are far more significant when critical hits occur... but for the most part, that doesn't happen *that* often.</p><p></p><p>Of course, the underlying mathematics and power curves of each edition are quite different.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 5503806, member: 3586"] One of the interesting things to consider is what effect having a 10-12th level character with *no* magic items does in each edition, compared to having the standard (expected) items. In AD&D, you're possibly talking about a 3 to 6 point swing to AC, and a 3-point swing in to-hit chances and damage, plus the possibility that there are certain monsters you can't damage (immunity to non-magical weapons). In 3E, the swing in AC is far more noticeable: you could well be talking about a 10 point variance (gloves of Dex, magic armour, magic shield, ring of protection); the attack and damage bonuses are less swingy and are closer to AD&D. (about 3 points). There are also monsters you are much less effective against (damage reduction vs non-magical weapons). In 4E, you're back to AD&D levels of variance to AC, attack bonuses and damage bonuses. I don't think there are any non-magical weapon resistant monsters, but I might be wrong. In fact, with the lack of AC-affecting magic shields, AC drops to a 3 point swing level, although damage might be a couple of points higher due to bracers. (Of course, AD&D has Ogre and Giant-Strength items, which could be pretty important). The other point of difference is that 4E weapons are far more significant when critical hits occur... but for the most part, that doesn't happen *that* often. Of course, the underlying mathematics and power curves of each edition are quite different. Cheers! [/QUOTE]
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