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Why I don't like Wealth by Level guidelines
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<blockquote data-quote="Lanefan" data-source="post: 5503991" data-attributes="member: 29398"><p>I'm not a fan of wealth-by-level guidelines mostly because both as player and DM I see character wealth as very transitory. Easy come, easy go. As a 5th-level Fighter I could get lucky and find a +4 Longsword in some adventure, and just as easily break the damn thing (and blow my own head off in the process) next time out in the field.</p><p></p><p>Wealth-by-level straitjackets that sort of thing; the expectation on both sides of the screen become that wealth levels will be much more controlled, but that bad things won't happen to said wealth once a PC has it. Boring.</p><p></p><p>As for adventure and-or opponent design, it's easy enough to only use what you know your party can handle and-or to tweak the opposition to suit. For example, if you're running a module where the BBEG has DR 20/+3 (or in 1e, can only be hit by +3 weapons or better) and the best weapons the party has are only +2, then dial back the BBEG to DR 20/+2. How hard is that?</p><p>You can???</p><p></p><p>You, sir, play in a different game than I do!</p><p></p><p>When coming in at higher than 1st level, your starting magic items (and overall wealth) should always be - with an eye to what the character can logically use and-or is proficient with - somewhat randomized, to reflect the in-game realities of not always finding what you want and of sometimes getting robbed or magic-nulled or just plain lucky or whatever.</p><p></p><p>Lan-"magic available to buy should be completely random in both amount and type"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5503991, member: 29398"] I'm not a fan of wealth-by-level guidelines mostly because both as player and DM I see character wealth as very transitory. Easy come, easy go. As a 5th-level Fighter I could get lucky and find a +4 Longsword in some adventure, and just as easily break the damn thing (and blow my own head off in the process) next time out in the field. Wealth-by-level straitjackets that sort of thing; the expectation on both sides of the screen become that wealth levels will be much more controlled, but that bad things won't happen to said wealth once a PC has it. Boring. As for adventure and-or opponent design, it's easy enough to only use what you know your party can handle and-or to tweak the opposition to suit. For example, if you're running a module where the BBEG has DR 20/+3 (or in 1e, can only be hit by +3 weapons or better) and the best weapons the party has are only +2, then dial back the BBEG to DR 20/+2. How hard is that? You can??? You, sir, play in a different game than I do! When coming in at higher than 1st level, your starting magic items (and overall wealth) should always be - with an eye to what the character can logically use and-or is proficient with - somewhat randomized, to reflect the in-game realities of not always finding what you want and of sometimes getting robbed or magic-nulled or just plain lucky or whatever. Lan-"magic available to buy should be completely random in both amount and type"-efan [/QUOTE]
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