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Why I don't like Wealth by Level guidelines
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<blockquote data-quote="Janx" data-source="post: 5504008" data-attributes="member: 8835"><p>I'm not sure how merric got his estimation of AC in pre3e, i never saw guidelines for pc gear in 2e.</p><p></p><p>My sense of WbL was that it tried to benchmark monty haulism for the gm. Just like the 13.3333 encounters per level was a benchmark on how much xp to give out.</p><p></p><p>Without it, a gm had little guidance on if his PCs went up too fast or had too much gear.</p><p></p><p>Considering Gary was complaining about groups advancing too fast in The Strategic Review #7, its an apt problem.</p><p></p><p>Perhaps what gms really needed was not the WbL, but the average treasure value per level appropriate encounter.</p><p></p><p>Thus, a pc isnt entitled to 900gp by 2nd level, but the average cr1 will have 900/13 gold. </p><p></p><p>So if he seeks out meaningful encounters (or harder ones) he'll get the gold and xp to balance it.</p></blockquote><p></p>
[QUOTE="Janx, post: 5504008, member: 8835"] I'm not sure how merric got his estimation of AC in pre3e, i never saw guidelines for pc gear in 2e. My sense of WbL was that it tried to benchmark monty haulism for the gm. Just like the 13.3333 encounters per level was a benchmark on how much xp to give out. Without it, a gm had little guidance on if his PCs went up too fast or had too much gear. Considering Gary was complaining about groups advancing too fast in The Strategic Review #7, its an apt problem. Perhaps what gms really needed was not the WbL, but the average treasure value per level appropriate encounter. Thus, a pc isnt entitled to 900gp by 2nd level, but the average cr1 will have 900/13 gold. So if he seeks out meaningful encounters (or harder ones) he'll get the gold and xp to balance it. [/QUOTE]
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