Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why I don't like Wealth by Level guidelines
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Saeviomagy" data-source="post: 5504211" data-attributes="member: 5890"><p>Actually the 4e inherent bonuses allow you to almost totally dump any semblance of wealth by level. They fill the big 3, and that's basically the only area that's ever an issue in terms of expected norms. Everything else is optional extras.</p><p></p><p>And the big difference between what you propose and the inherent bonus system is that with inherent bonuses you can still hand out items way beyond the curve. You need some extra rules in your version if you want to give an extra-special +4 magic sword to the party.</p><p></p><p></p><p></p><p>Monsters had set stats except for the most important stat of all, hitpoints. If the players identified a red dragon, it could have anywhere from 10 - 100hp (that might not be correct, but a swing in hitpoints by a factor of 10 isn't uncommon).</p><p></p><p>Personally I think what is much, much more useful that "wealth by level" guidelines are "here's the basic assumptions we made when we designed monsters".</p><p></p><p>The fact that you expect each character to have magic items that give them +1/5 levels to defenses, attacks and damage is a good guideline. </p><p></p><p>Saying that means they should have a magic item of level +1, one of level and one of level -1 is stupid: you didn't balance around having a flying carpet, a bottle of smoke and a bag of tricks.</p><p></p><p>Devolving that further into a bundle of cash is even worse.</p><p></p><p>Giving X gp of treasure per 10 encounters AND saying "we expect +1/5 levels" is pretty much the worst of all - because it leads to the issues we have now where people will dump cool and interesting magic items to get their +x/tier sword, +x/tier armor and +x/tier amulet, because that's what they believe is needed to be competitive, and the developers have agreed.</p><p></p><p>The solution - pay close attention to the bonuses your characters have, and ignore wealth. Give as much or as little as you want and restrict the acquisition of +X items, making sure they line up with the expectations.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5504211, member: 5890"] Actually the 4e inherent bonuses allow you to almost totally dump any semblance of wealth by level. They fill the big 3, and that's basically the only area that's ever an issue in terms of expected norms. Everything else is optional extras. And the big difference between what you propose and the inherent bonus system is that with inherent bonuses you can still hand out items way beyond the curve. You need some extra rules in your version if you want to give an extra-special +4 magic sword to the party. Monsters had set stats except for the most important stat of all, hitpoints. If the players identified a red dragon, it could have anywhere from 10 - 100hp (that might not be correct, but a swing in hitpoints by a factor of 10 isn't uncommon). Personally I think what is much, much more useful that "wealth by level" guidelines are "here's the basic assumptions we made when we designed monsters". The fact that you expect each character to have magic items that give them +1/5 levels to defenses, attacks and damage is a good guideline. Saying that means they should have a magic item of level +1, one of level and one of level -1 is stupid: you didn't balance around having a flying carpet, a bottle of smoke and a bag of tricks. Devolving that further into a bundle of cash is even worse. Giving X gp of treasure per 10 encounters AND saying "we expect +1/5 levels" is pretty much the worst of all - because it leads to the issues we have now where people will dump cool and interesting magic items to get their +x/tier sword, +x/tier armor and +x/tier amulet, because that's what they believe is needed to be competitive, and the developers have agreed. The solution - pay close attention to the bonuses your characters have, and ignore wealth. Give as much or as little as you want and restrict the acquisition of +X items, making sure they line up with the expectations. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why I don't like Wealth by Level guidelines
Top