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Why I don't like Wealth by Level guidelines
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<blockquote data-quote="Mallus" data-source="post: 5504673" data-attributes="member: 3887"><p>Obviously I'm not Firelance, but let me take a crack at a few of these...</p><p></p><p></p><p>Our group re-equips w/magic items when they level in a similar manner, and to be honest, equipping our PC's isn't thrilling. But you know what? It shouldn't be. Our campaign is all about the nutty exploits of our brazen and quite possibly certifiable PCs. It's not about our <em>stuff</em> (or the stuff we find). The focus is on the PC's abilities, personalities, and goals, such as they are. </p><p></p><p>Sure, sometimes we miss the joy of looting that was ever-present in earlier editions. But our campaign is filled with a great deal of other, non-looting activity --note that many great adventure stories are not actually focused on looting-- so it's not a big deal. Also, not everyone thinks the emphasis on gear in ye olde days of D&D is a good thing, where the question of "who is your character" was frequently <em>less</em> important than "what items do you have?"?</p><p></p><p></p><p>You still earn magic items by playing the game. That hasn't changed. </p><p></p><p></p><p>Because taking imaginary risks is fun. Playing out the taking if imaginary risks is fun. Isn't this why people play RPGs?</p></blockquote><p></p>
[QUOTE="Mallus, post: 5504673, member: 3887"] Obviously I'm not Firelance, but let me take a crack at a few of these... Our group re-equips w/magic items when they level in a similar manner, and to be honest, equipping our PC's isn't thrilling. But you know what? It shouldn't be. Our campaign is all about the nutty exploits of our brazen and quite possibly certifiable PCs. It's not about our [i]stuff[/i] (or the stuff we find). The focus is on the PC's abilities, personalities, and goals, such as they are. Sure, sometimes we miss the joy of looting that was ever-present in earlier editions. But our campaign is filled with a great deal of other, non-looting activity --note that many great adventure stories are not actually focused on looting-- so it's not a big deal. Also, not everyone thinks the emphasis on gear in ye olde days of D&D is a good thing, where the question of "who is your character" was frequently [i]less[/i] important than "what items do you have?"? You still earn magic items by playing the game. That hasn't changed. Because taking imaginary risks is fun. Playing out the taking if imaginary risks is fun. Isn't this why people play RPGs? [/QUOTE]
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