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Why I don't like Wealth by Level guidelines
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<blockquote data-quote="TheYeti1775" data-source="post: 5504809" data-attributes="member: 20914"><p>Wealth by Level Chart?</p><p>It's a guideline, a basis upon which to build NPCs, start higher than 1st level characters.</p><p>It doesn't matter the edition per se, not even system matters, that holds true no matter what.</p><p></p><p>What matters is are the players enjoying it.</p><p></p><p>I've run dirt poor campaigns where a good sword (+1) was highly valued when they were 8th level.</p><p>But I've turned around and done completely the opposite in rich campaigns where a +1 item might be considered to be left behind because of space issues.</p><p></p><p>I'm in a Star Wars game right now that by standards of WbL is blown out of the galaxy.</p><p>But you know what we are having loads of fun doing it.</p><p></p><p>In the end that is what matters most. Not balance, not how much you have, but the ability to have fun.</p></blockquote><p></p>
[QUOTE="TheYeti1775, post: 5504809, member: 20914"] Wealth by Level Chart? It's a guideline, a basis upon which to build NPCs, start higher than 1st level characters. It doesn't matter the edition per se, not even system matters, that holds true no matter what. What matters is are the players enjoying it. I've run dirt poor campaigns where a good sword (+1) was highly valued when they were 8th level. But I've turned around and done completely the opposite in rich campaigns where a +1 item might be considered to be left behind because of space issues. I'm in a Star Wars game right now that by standards of WbL is blown out of the galaxy. But you know what we are having loads of fun doing it. In the end that is what matters most. Not balance, not how much you have, but the ability to have fun. [/QUOTE]
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