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Why I don't like Wealth by Level guidelines
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<blockquote data-quote="S'mon" data-source="post: 5505655" data-attributes="member: 463"><p>For my next campaign I'm planning that new PCs start with all the base "+" items, as follows, plus a smallish amount of cash (1/10 earned XP) to buy other stuff if they want.</p><p></p><p>PC Level Starting Gear</p><p>1 100gp</p><p>2 100gp & 1 Level 1 item from list below</p><p>3 225gp & 2 Level 1 items from list below </p><p>4 375gp & 3 Level 1 items from list below</p><p>5 550gp & 4 Level 1 items from list below</p><p>6 750gp & 1 Level 6 item, 3 Level 1 items from list below</p><p>7 1000gp & 2 Level 6 items, 2 Level 1 items from list below</p><p>8 1300gp & 3 Level 6 items, 1 Level 1 item from list below</p><p>9 1650gp & 4 Level 6 items from list below</p><p>10 2050gp & 1 Level 11 item, 3 Level 6 items from list below</p><p>11 2600gp & 2 Level 11 items, 2 Level 6 items from list below</p><p>12 3200gp & 3 Level 11 items, 1 Level 6 item from list below</p><p>13 3900gp & 4 Level 11 items from list below</p><p></p><p>PCs may also buy both mundane equipment and any Common magic items (see below) with their starting gold.</p><p></p><p>Magic Items List for New/Replacement PCs</p><p></p><p>Level 1 Amulet of Protection: +1 to Fortitude, Reflex and Will defenses</p><p>Level 1 Magic Implement: +1 to hit & damage – player chooses any implement type (wand, rod, orb etc)</p><p>Level 1 Magic Weapon: + 1 to hit & damage – player chooses any weapon type from permitted sources.</p><p>Level 6 Amulet of Protection: +2 to Fortitude, Reflex and Will defenses</p><p>Level 6 Magic Implement: +2 to hit & damage – player chooses any implement type (wand, rod, orb etc)</p><p>Level 6 Magic Weapon: + 2 to hit & damage – player chooses any weapon type from permitted sources.</p><p>Level 11 Amulet of Protection: +3 to Fortitude, Reflex and Will defenses</p><p>Level 11 Magic Implement: +3 to hit & damage – player chooses any implement type (wand, rod, orb etc)</p><p>Level 11 Magic Weapon: + 3 to hit & damage – player chooses any weapon type from permitted sources.</p><p></p><p>Magic Armour: Total combined AC bonus for the armour & its enhancement is as listed</p></blockquote><p></p>
[QUOTE="S'mon, post: 5505655, member: 463"] For my next campaign I'm planning that new PCs start with all the base "+" items, as follows, plus a smallish amount of cash (1/10 earned XP) to buy other stuff if they want. PC Level Starting Gear 1 100gp 2 100gp & 1 Level 1 item from list below 3 225gp & 2 Level 1 items from list below 4 375gp & 3 Level 1 items from list below 5 550gp & 4 Level 1 items from list below 6 750gp & 1 Level 6 item, 3 Level 1 items from list below 7 1000gp & 2 Level 6 items, 2 Level 1 items from list below 8 1300gp & 3 Level 6 items, 1 Level 1 item from list below 9 1650gp & 4 Level 6 items from list below 10 2050gp & 1 Level 11 item, 3 Level 6 items from list below 11 2600gp & 2 Level 11 items, 2 Level 6 items from list below 12 3200gp & 3 Level 11 items, 1 Level 6 item from list below 13 3900gp & 4 Level 11 items from list below PCs may also buy both mundane equipment and any Common magic items (see below) with their starting gold. Magic Items List for New/Replacement PCs Level 1 Amulet of Protection: +1 to Fortitude, Reflex and Will defenses Level 1 Magic Implement: +1 to hit & damage – player chooses any implement type (wand, rod, orb etc) Level 1 Magic Weapon: + 1 to hit & damage – player chooses any weapon type from permitted sources. Level 6 Amulet of Protection: +2 to Fortitude, Reflex and Will defenses Level 6 Magic Implement: +2 to hit & damage – player chooses any implement type (wand, rod, orb etc) Level 6 Magic Weapon: + 2 to hit & damage – player chooses any weapon type from permitted sources. Level 11 Amulet of Protection: +3 to Fortitude, Reflex and Will defenses Level 11 Magic Implement: +3 to hit & damage – player chooses any implement type (wand, rod, orb etc) Level 11 Magic Weapon: + 3 to hit & damage – player chooses any weapon type from permitted sources. Magic Armour: Total combined AC bonus for the armour & its enhancement is as listed [/QUOTE]
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